@Hailinel:
Actually, I do understand what bad writing is, and I gave a very brief summary on how the ending of the game falls into that.
Somewhere else you did.
Everything is resolved after an explanation from the Catalyst, who just sort of shows up after Shepard just happened to pass out on an elevator that no one knew was even there.
Everything is resolved after you make a choice that has massive consequences on the galaxy, and which is also meant to be reflected and pondered on, and while the ending certainly needed to reflect a little of the choices, the content is still what's important, what choice do you make once it no longer becomes so simple to just kill the reapers ?
To many, it was still that simple, even if their choice was genocide, and not solving the essential conflict.
No matter what option the player chooses, a colored beam is shot from the crucible and is projected through the mass relay system, destroying them all. Meanwhile, Joker is apparently flying away (why is he suddenly doing this, and how did he get to a mass relay in enough time to have to outrun a beam? Further, why is he looking over his shoulder where he can't possibly see the anything other than the back of the cockpit? And how did everyone suddenly end up on the Normandy anyway?
First, you're arguing that because all the endings look the same, there's nothing to learn or analyze from them, which is absurd.
Second, this has been debunked to death, Joker sees a gigantic wave approaching him, Joker reacts as any pilot would and avoids it, how does it make sense to let the ship take in what could very well be the expanding wave of a massive explosion ? It's logical to assume it's dangerous and just fly away, as for people getting back on the normandy, I thought that was weird when I first saw it, just as much as you, however, rather than inmediately projecting my anger relentlessly at the TV screen and subsequently in the internet (not saying you did), I decided to think "Well, surely Bioware has a logical answer to that", and they actually did, the Normandy picked them up.
There's a lack of logical sense and cohesion throughout the ending as it was originally presented. This is where the indoctrination theory came from. Fans couldn't conceive that the writers could fumble the ending so badly, so they tried to convince themselves that the confusing, absurd nature of the ending was intentional and that Shepard was indoctrinated all along, when it was just a case of poor writing.
Friend, I don't want to be a dick, I think this conversation can be perfectly civil and educated, but you're speaking in vague statements again, you're not explaining why there's a lack of logical sense and cohesion, you're just saying it and expecting me to accept it.
And by god, please not "The Indoctrination Theory", that is the worst, most absurd piece of trite ever conceived by any fanbase I have ever had the displeasure to meet, it is a simplified version of the "it was all a dream" type of endings, it proposed that any kind of intelligent content worthy of being pondered and reflected on does not belong in the Mass Effect franchise, and that what fans truly deserve is for Shepard to get up, go through the macho-hero motions, kill Harbinger, and get back to Earth to marry his LI.
That friend, a theory like that, is only worthy of the undesired product of nausea.
These changes were also not necessary, in that Bioware was perfectly free to not change a thing and go on with their originally planned DLC development schedule, but the outcry was such that they went ahead and made the changes anyway.
*Bioware releases game with ending*
Fans: BIOWARE SUCK ! They never listen to their fans !
*Bioware expands on ending*
Fans: BIOWARE SUCK ! They yielded to their fans' wishes !
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