When do they feel just right? I've been looking over Steam and realized that some of my games have achievements in bulk. Like, fuck it, never gonna do that. Why even have that many achievements? It's like TF2 wants to kill me.
But then I thought about the games that did it right. Bastion and Spec Ops: The Line were my shining examples. Achievements that were obviously doable and non intrusive but took some investment in their completion. Most notably, there weren't a thousand of them.
What are some games that you think did achievements right? Some you thought did it wrong?