Final Fantasy 6. The sluggish combat doesn't hold up.
When was your last nostalgia attack.
A couple days ago Contraption Maker popped up on Steam, a game by the creators of The Incredible Machine. I pretty much immediately bought it and then went to Amazon to get Return of the Incredible Machine, which was my jam when I was a kid.
I just replayed Jade Cocoon for the PS1. That game... is both good and terrible. It's an example of a game that was clearly rushed towards the end, with recycled latter-half levels and a story that goes from slow to overdrive in one "level." It was also very short when compared to other Japanese RPGs of the generation. But it had a deceptively deep Pokemon/Monster Rancher 'minion' catching, breeding, and merging system that really stood out for its release at the height of that whole craze in 1998. During my replay of it I was both overjoyed and horrified by some of the monstrosities it lets your create through combining multiple 'minions.'
Just now when I thought "Wait didn't we have this thread already?" and then I came in here and saw this:
My last nostalgia attack was when my 11 year old nephew got a SNES two weeks ago.
For some reason he is all into retro stuff and he wnated a SNES for his birthday, which he got.
With the console he got Super Mario World (Effin' A).
The most fun I have had in recent gaming times was showing him how to play it and find all the "hidden" stages.
Before that we were playing my NES, Megaman 2 and Double Dragon 3.
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