This thread is huge. My reply is unfortunately too huge.
I'm getting flashbacks of trying to get into the arcade fighter scene on the West Coast before SF4 came out. Street Fighter 3rd Strike, a game that's hardly ever changed. A strange example of a game in a vacuum that has still managed to evolve without patching or alteration, where, while the tiers are more or less defined.. still continue to change as the players' tastes change, or as the meta-game evolves.. Summarizing very quickly, it developed my interest in things like game balance, and fostered the belief that a lot of modern gamers today want a more curated, polished experience from day one, which I honestly see as a vaguely irritating softness at times.
That being said, I was not able to break into the competitive scene despite being incredibly interested in the game's underlying mechanics. To me, it was one of the most fairly-designed games that rewarded skillful play, knowledge, and creativity even at the most statistically theorycrafted levels. It's really hard to talk about competitive play without writing a sloppy game guide sometimes. You really have to realize what you're getting into before you jump into it. Guides exist. You have to be prepared to fail. It is a team game, so you depend on other people to complete combinations for you, but even learning the basics of the game's mechanics would do wonders for you and how the designers choose to reveal them to the player in-game is unfortunately up to them.
Despite all of Brink's tutorials, I still found myself getting lost in the maps on launch day. Maybe if they'd given the player a MAP in the loadscreens instead of forgettable cutscenes...
So anyway, DOTA games can be more enjoyable once you begin to understand countering when building your hero up, decide to take the plunge and actually research the game you're playing, pick a couple topics such as heroes you intend to play, and glean some tips.
As for the reaction to the communities. If I'm not mistaken, mute functions exist! I'm all for voicing your concerns over the community being vitriolic to newbies and Valve wants to combat that. LoL wants to combat that(and is, via their Tribunal System, letting players vote on the fate of their peers should they be reported), and foster an uplifting dimension of competition which is the best thing ever! ... But if you're not prepared to experience some of the storied venom that exists on The Internet...
At least don't be naive about the fact that being failed or failing in the heat of the moment can be frustrating, even if you or the community in that game isn't letting you know. Maybe it turns out you just don't like the game and you're still working out whether or not that's true, which is how I got hooked on them in my free time. The amount of items, team-builds that can change at random, forcing you to adapt. In some ways it's like gambling addiction except with the idea that by altering your skill-progression, gear-choices, you can influence the outcome of the slot machine.
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