As the title suggests, I'm wondering what the GB community's thoughts are on games that may have been hindered by having too much combat or by just having combat at all. To start off, I'll give my own example regarding Ico. I started playing this recently and while I enjoy a number of things about the game (such as the atmosphere and the environment), I feel that the combat does not benefit this game at all (at best it's just boring, at worst it's annoying/frustrating) and in fact I believe that it would be an overall better game without it or with very little of it. It's fine with me to have the combat be simple but don't then go and stick me in a combat situation in almost every room I go into (with the shadow guys coming in multiple times for some rooms). It breaks up the flow of puzzle solving/exploring when I have to stop and fight so damn often. It doesn't help that you take way too long to get back up when you're knocked down. Yes, I know that you can run away to the nearest door for a number of the encounters but it still takes time having to maneuver around those shadows. Having to stop and fight these guys or run around these guys doesn't enhance this experience for me at all. If they were trying to convey some sense of hopelessness/vulnerability through the combat, they did a pretty bad job since all it really does is make me feel bored or frustrated. I still enjoy enough about this game to keep going but I feel like it could have been a much better experience if it weren't hindered by it's combat.