I don't care much, I just prefer first person in general though. Particularly when the FOV isn't Borderlands-esque. Thing is, no one tries first person stealth because everyone thinks it has to be third person, so all the big stealthy games end up being third person. I can see why, but I'd love for first person to get a little more love. I find it more immersive, and I really want to be immersed in a stealthy game. Because who doesn't wanna be a sneaky spy? But I like it either way, honestly. First person isn't impossible, it'd just likely be more challenging and require you to do things a certain way. A good first person cover system or at least the ability to lean left and right would be needed. Stealth games are a little to easy for my liking, I think it'd be cool to have to actually use techniques you'd use in real life to perform stealthy operations. ie, not having a supernatural ability to see around and through objects. Having to listen, look at shadows, and roll out around corners would be more interesting to me than "Run to cover".
I think it's the same issue that Mirror's Edge found with it's critics much of the time. Because it requires unusual and not particularly gamey skills, it can be frustrating. But I loved the hell out of Mirror's Edge, because it didn't do what most "platformers" did, regardless of perspective. It was challenging and demanding but that was pretty cool, and it made you feel awesome when you were able to grasp it. I feel the same way about Arma, which does a fairly decent job of giving you the basic abilities a human soldier uses, from the ability to look, aim, and move in independent directions, to rolling out around corners and taking cover, without giving you all of the damage resistance, enhanced awareness,
@MysteriousBob said:
First person stealth is almost as awful as first person platforming. Just... no.
First person platforming is fine, platforming in shooters is bad. Climbing doesn't count, either. Although it's rarely the strong point. It's more just that it's often considered boring and tedious, then it is broken. For example, in a game like Duke Nukem, it was awkward and shitty because it was poorly designed and much too lengthy. In something like HL2, while there were plenty who didn't enjoy it, it was usually quick enough and interesting enough that you didn't mind. It helped establish the feeling that you were on a journey, rather than a warpath. And thanks to Valve's testing, rarely got you confused, frustrated, or lost.
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