It depends on the video and the amount to which a work is transformed.
Artistically, a Let's Play or Quick Look is fine because the primary appeal is the commentary around the game and not the game itself. It's like how Marcel Duchamp's modified Mona Lisa is an independent work of art due to the main content being what he has added; the original was adequately transformed. The appeal is the change or addition, not the original. No one looks at Duchamp's Mona Lisa as a replacement for the original.
When Pop Artists made wild and at times suggestive collages out of popular magazines and pornography, they were not replacements for the magazines or pornography. Their rearrangement and presentation changed the point to what the artist was doing. Many times, the artist was simply commenting on the very magazine or ad they were showing in the image. When Andy Warhol mass-produced reproductions of the Campbell's Soup Can, people saw that the can itself is not the same as the can containing soup. The appeal of the Warhol can is not the same as the actual can sold in stores. He had transformed an iconic corporate creation of the time to say something about that creation.
Yet, where we draw this distinction is murky at best. For movies and television, it is especially difficult to suggest that commentary is enough of a transformation, but it is arguable. For videogames, it is somewhat more unclear, as a great deal of the actual content of most games is gameplay, and that can't be reproduced by simply recording it. Thus, a video of it may actually be enough of a transformation. Though, in general, even advocates of looser restrictions on games agree that some kind of additional content must be applied. Usually this involves notable commentary. Commentary which serves as the center of the experience and not simply window dressing.
Most of us come to Giant Bomb and watch their videos because of what they specifically offer as a crew, not to simply watch them as a replacement for playing the games they talk over. This involves both a transformation of the game from a playable experience to a purely visual experience and a change of emphasis from the game itself to the "artists" of Giant Bomb who make it their own. Now, video series like the Endurance Runs may be less clear than Quick Looks or Unprofessional Fridays, but as far as transforming content from a work into their own work, I believe Giant Bomb does a considerably good job at doing so.
I do not believe anyone needs to make the argument that developers are somehow compensated for the use of their videos by additional attention. As far as fair use goes, that doesn't really matter. It's at best a side benefit of the video-maker's actions. You can't infringe against someone but say that infringement is worth it for them. What you can do is say you aren't infringing, as you are making something new which cannot be mistaken as a replacement for the original. A Let's Play is not the same as playing FEZ. A Quick Look of Arma III isn't the same as playing Arma III. You watch both for what the creator adds to it. For games in which the single narrative is most of the content, that edges closer to movies and becomes more debatable, but the argument could still be made that the lack of gameplay and addition of commentary is enough to make it something new.
Now, I can see how frustrating it might be for developers, especially who make very narrative-heavy games, and many people do believe there should at least be some kind of sharing arrangement. A kind of grand bargain to compensate for each artist's input into the final work(the video). I don't believe that's the right way to handle it, but it will likely be appealing to many worried that the alternative is a simple ban on such videos without developer approval. Youtube has already laid their stake on that side, and any kind of bargain between video makers and developers will be at the developers' discretion. For me, that is not an acceptable resolution which respects the rights of the video makers, and it will eventually raise questions about what is and isn't allowed to be added to videos of videogames. Will some developers make sure only Let's Players who enjoy a game are allowed to monetize their videos? At what point does a video strip down enough from a videogame for it to not be afraid of a rights claim?
We are safer as a society to take a more open stance regarding fair use. When the primary power rests with corporations to decide what is and isn't okay, fair use will naturally be weakened over time. No matter how much you may like a developer or enjoy a game, the protection of your basic rights as an individual should be paramount. Even relatively small threats like this pose a challenge to whether your rights should be prioritized over that of corporations. Should their interest in maintaining market value threaten our interest in protecting free expression and art?
I hope that even the many who can sympathize with the challenges this offers to game developers may keep an open mind to the argument that the burden of proof for restricting freedoms should weigh heavily on the government and corporations and not instead rest heavily on individuals to defend those freedoms.
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