@Sooty said:
@oatz said:
It's impossible to force a console to render at 1080P, e.g. 1920x1080, not upscaled. If they allowed this imagine how many idiots would force it and then complain about frame rate problems? Games already run below the resolution of most TVs, since a 'HD ready' TV will be 1360x768 or a 'full HD' TV will be 1920x1080, console games render at 1280x720, if they let you force it up to 1920x1080 then 90% of games are going to become slideshows. The hardware would totally buckle.
What's with the HD-Ready stuff on Giant Bomb? 1280x720 is a full HD resolution. A 1366x768 resolution exceeds 720p, and therefore is considered an HD resolution. A display that is 1368x768 however, is most likely a legacy display with roots in a PC monitor and therefore is not manufactured with the hardware necessary to decode an HD broadcast signal. Since these displays are without a tuner, they cannot be marketed as an HDTV. These displays however, will work perfectly as a TV if an external tuner, like a cable box is connected to it, hence it is "ready" for HD TV. Full HD is a silly buzz word. Right up there with Extreme HD and Ultra-HD.
The 1366x768 does not play nice with PCs, 1366 does not divide into 8 very nicely, but 768 us a legacy height that a lot of UI's consider the minimum height. You'll find HD displays in offices and having 48 pixels lopped off kinda sucks.
It wouldn't be impossible to have a console game render natively at 1920x1080, but the game would need to be designed for that resolution first and foremost for a playable frame rate. But, a game designed to be played at 30fps at 720p, or in a lot of cases 600p, or in some cases 960x544 (CoD on the PS3), yeah, those games will be single digit slide shows if there was an option to simply force the console to render it at 1920x1080p.
A handful of games cheat when it comes to resolution as well. MGS4 is rendered at 1024x768. That image is then stretched out like film is in the theater to give you the 16:9 aspect ratio. The same is true with a game like Gran Turismo, which while does render at 1080 pixels high, renders a horizontal resolution that's much smaller than 1920. That image is then stretched out to fill the display.
The only game I can think of that's on consoles, is 3d, and natively rendered in 1920x1080p is Wipeout HD.
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