@ares42 said:
@believer258: well, we could argue back and forth about how well it's done in Half-Life (although it's been way too long since I played that to have any real opinion on the matter). What I was trying to say is that I think when it's done right someone like Freeman isn't supposed to be a character. People might be speaking to him and referring to his name, but what they're really doing is speaking to you as the player. There is no character development or real character interaction because he isn't really part of the story, you are. It might appear strange or just be straight up poorly done most of the time, but what it tries to do is place you inside the world as a participant rather than an observant.
I just finished playing Half-Life 2 and its episodes. Still excellent games. They write around the fact that Gordon is mute by never writing dialogue that requires him to respond directly, but it is still awkward. Alyx Vance develops a relationship with Gordon Freeman when all he does is tag along, creepily staring at her as she speaks or doing random squats on the bodies of zombies or jumping on crates. It makes only a little more sense in Chrono Trigger, where a lot of the writing is addressed to other characters, but it's still a little awkward there. I think that both of these games are some of the best ever made, by the way, so I'm not bringing up this criticism lightly.
There is no character development or real character interaction because he isn't really part of the story, you are.
I'm not an extremely fit gun nut slash theoretical physicist, though. I'm just some fat guy behind a mouse and keyboard. I understand this argument, but it's one I'm strongly against. If the person on screen is me, or if I'm pretending to be the person on screen, why don't I at least get some form of interaction with the characters who are directly speaking to me? Am I forced to role play a mute in a world where everyone seems to be pointedly oblivious to the fact that I'm a mute? Why does all the artwork involving this game depict a guy in an orange suit, wielding a crowbar, that I've never seen in the game?
I dislike silent protagonists because the dialogue written around their silence is awkward and ridiculous. It tends to pull me out of the game more than it has ever brought me into it. If you're going to make a character, make a bloody character, and don't design one and give him or her a background without letting him or her speak.
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