I play a lot of Bioware games. (In fact, I just preordered Dragon Age: Inquisition, for good or ill). As such, I tend to make a lot of different characters and see the differences between the playthroughs. For example in Dragon Age: Origins, I might make a Human Noble male in one run, but try a female mage in another run. However, even as I swap genders on my character, there seems to be relatively little difference in the way the game plays. A male Shepard will still shoot his way to victory as a female Shepard would.
However, I noticed a lot of pop media critics are saying that simply swapping genders doesn't make a good representation of female characters or just having FemShep doesn’t fix the problem. The critics say that simply making the gun wielding soldier female is not female representation and is just reinforcing masculine traits.
Now, I’m a bit confused by this. I thought stuff like aggression or toughness or strength of will was simply gender neutral traits that males or females could have. There are female combatants as well as male ones. Since when was wielding a gun or a sword or a staff (if you’re a mage) or even having super strength in a Superhero MMO be considered masculine?
For the most part, when you play either a male or female in a Bioware game, your character’s goals remain the same. For Shepard, it’s to stop the Reapers, for the Warden, it’s to stop the Blight, etc. So, why would a woman trying to fulfill that motivation the same as a man would be considered masculine, as opposed to being gender neutral?
Also, if we keep in line of thinking that toughness is a masculine trait, what about other female Bioware characters that display the same traits? What about Ashley Williams, Aveline Vallen, Cassandra Pentaghast or Akaavi Spar (Yes, I play SWTOR. Yes, you may point and laugh at me.)
In other games, like Skyrim or The Sims or Fallout or Dark Souls, your gender really isn’t touched upon and your player character, at times, can still be presented with the same amount of moral choices that the player can choose between. Bioware takes this a step further by making NPCs recognize differences between genders such as romances and voice actors.
(There are romances that are only exclusive to one particular gender that may reinforce a heteronormative bias, but that’s another can of worms that I don’t want to touch on today.)
To me, biological factors such as skin tone, sexual orientation, race and gender are interchangeable in character creation and keeps said character’s role in the story in the same, that it doesn’t become an issue, at least for me, until the narrative and context within the game make it an issue.
I also stumbled upon this quote from Tumblr.
http://greenwolfmusic.tumblr.com/post/55263325859/so-i-want-to-introduce-you-to-two-characters-on
That having been said, these characters (Claire Augustus from Questionable Content and Alysia Yeoh from Batgirl, two male to female transgender portrayals) do frustrate me a little. While on the one hand they represent very character driven portrayals, I'm concerned with how insignificant their genders are to their stories as a whole. Both authors use "coming out" as a trope to solidify the friendship between the protagonist and the trans side character. However, beyond this, these characters' trans status is not used for any other sort of development. These characters could very easily be replaced by cis characters without dramatically affecting the narrative of the stories they appear in.
Are things like gun wielding and punching things masculine or have I gotten this all wrong?
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