Uncharted, DmC, FarCry 3, and Dishonored, these are games I've been playing over the last couple of months, all with great, well paced cutscenes that probably took months to get just right, but the second I sneeze, cough, or get a text message and I miss out on something that was said I always wonder out loud why haven't rewindable cutscenes become an industry standard. So in most cases, instead of rewinding a few seconds back, I have to skip the cutscene entirely and replay the level to start it up again.
Not worth the implementation or too technically challenging? What do you think?
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