I've been trying to look for a game developer answer to the question why MMORPG combat that uses the auto-attack hotbar system can't have a more active combat system seen in games such as Diablo or Skyrim.
Melee combat is still not collision based on hit boxes in MMOs like in other single/multiplayer RPGs, It's based on this arbitrary "Distance from target" system that if you are 1m away you are in melee range. Making attack animations of your character sometimes no where being next to the enemy being registered as valid attacks. It just looks really dumb.
I don't think I'm alone in when saying that some games like the Original Planetside or other games with "actiony" elements never "feel right." I haven't played Planetside 2 but I think you know what I mean when I say the shooting is never like something in Halo or even Borderlands.
I previously heard back in the late 90s that it was due to bandwith problems and the auto-attack hotbar system was the only thing that could keep up with multiple players connected to a server.
Okay I could believe that... in the 90s but seriously with this?
I mean when Everquest first came out in 1999 we've more than 100x the amount of bandwidth and we're still dealing the same system?
This question ultimately gets directed to upcoming games like Elder Scrolls Online. Which instead of the first person action based combat, still uses this same autoattack hotbar system we've been using for more than 10 god damn years.