kinda yeah but i'm thinking of it in a sense where everyone is trying to kill you and you're trying to kill them so there's not much character development (which the walking dead contains a lot of) and more just people dying. In battle royale and hunger games, the main party hides in a tree or something for hours and the only talk is what their next plan will be. I just think that there would be a lack of story or character development in a 'free for all' type of game
I disagree. Look at what BoG suggested:
To say it's impossible to adapt this into a game is, once again, bull. A talented and creative developer could absolutely pull it off. 20 enemies does not mean 20 encounters. Each encounter doesn't have to end up with a kill. You could have tough battles that end in a draw, you could have chases, etc. Maybe you have a love interest (like in the BR film), but she's taken captive by another player who thinks he can get two kills by holding her hostage. You can rescue her and escape without killing him. There are tons of ways to add value to a game like this.
Plus, the anime Future Diary that makes use of this concept is chock-full of character development, with alliances that are constantly formed and broken as well as people having their own distinct motivations.
If you're going to distill it like that, talk in The Walking Dead is mostly about how the group will survive and the game consists way more of fleeing and hiding than it does battling with zombies. And yet, like I mentioned, it's one of this year's greatest received games.