In my opinion, JRPGs have been increasingly hamstrung by the demand by western gamers for a branching cinematic experience (as seen in Final Fantasy XIII), which has meant that their once grand scope has been diminished as more production time goes towards the visuals.
People said it about Final Fantasy VII compared to VI, X, compared to VII and XIII compared to X. The demand for graphical perfection has meant that what people actually want (a large overworld, a compelling story and interesting characters, situations and side-quests) is getting prioritised out of existence.
The reason Final Fantasy XIII was so streamlined was because if had been broader in scope (comparable to say, Final Fantasy IX) with the same production values, it would have taken years longer to make, probably wouldn't have fit on 10 DVD discs and will have been even more astronomically expensive to produce than it already was.
So what I'm saying is that High Definition killed the JRPG, and as soon as we settle with the new concept, just as we did with 3D, and as the next generation of consoles rolls around, all games (JRPGs included) will see a return to the breadth of content that we used to expect from games. Hopefully. Alternatively production costs will continue to rise, gamers will continue to demand increasingly Modern Warefare-esque attention to set-pieces, and thus highly specific graphical design, at the cost of the developers time producing an open, expansive and interesting world. That actually sounds far more likely. Skyrim is proof that such a game (scope-wise) can still be produced, it's just a question of whether the Japanese games industry will return to what made it great, or continue to pander to Western tastes with slapdash emulations of Western design.
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