Remember Me was a let down. I really wanted to like it, and I did like some of the world design quite a lot. But the game parts were bad. The main fighting game mechanics were sloppy - camera and combo timings were so bad.
The jumping and climbing was uninspired, uninteresting, and had arbitrary rules & pass/fail areas. Not so bad, because that's pretty much the same as Uncharted, right? Unfortunately, just like uncharted, they put in collectibles. These collectables determined your max health in the fighting game! You can't hide collectibles in a world where the world traversal rules are arbitrary and random.
It had a pretty strong intro segment and some neat gimmicks, and REALLY nice scenery. But man, what a let-down when it came to playing the game.
It's a crappy experience playing Remember Me, because you can clearly tell that a lot of soul went into it. The design and sci-fi aesthetic all looked really great and original, and the soundtrack, especially with how it reacted to your actions in combat, matched it perfectly. It's gameplay just let it down in such a way that parts of it weren't crappy enough to be remembered (a la Deadly Premonition), and it was instead doomed to an even worse fate; being perceived as mediocre. I would recommend it to anyone if its on sale and they want something fresh and original though.
@tyrrael I agree with BL2, I was pretty heavily into it until I realised four things:
A. Starting a new game to try out a new class, especially as someone who has already got a lvl 50+ character, just forces everyone into this annoying as hell tutorial slog, and it takes ages for loot to actually be all types of equipment.
B. UVH mode in SP is just ridiculous in certain scenarios. Heard that with 4 players its easy, single player is a nightmare. Also, no matter what equipment or loadout, especially in UVH, you just never really feel powerful, its bizarre.
C. Why is good loot (especially legendaries), such a chore to find? Why can't I buy good loot? That seems a good way to alleviate frustrations for those who hoard money instead (I know that shops sell high level loot occasionally, but its nowhere near consistent)
D. I realise that BL2 can be up to 4-players, but man are some environments just unnecessarily big. This is especially true if there just happens to be a quest giver and acceptor on the opposite side of a map from where you can teleport in, and there is a map-filling-worth amount of guys between you and it. Just makes it a slog.