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Humans; highly evolved beings, the masters of all we survey, capable of feats that were previously thought impossible. But let us not forget that we are still animals, and only relatively recently, from a scientific point of view, did we crawl out of the caves and create the world we know today. One of the most significant differences between humans and animals is that as we have evolved, we have had to rely less and less on survival instincts and have dedicated ourselves more and more to the realms of entertainment. And as ancient man threw dice and indulged in Mahjong and Backgammon, as the Greeks acted out great comedies, we, the modern generation, have our video games.
And as our forms of entertainment continue to evolve, so does the way we perceive them. And in the same way that incredibly profane scenes of sexual content were controversial in Ancient Athens, our most modern of entertainment faces the same controversy. Early games established the foundation - strippers in Duke Nukem, Mai Shiranui's pendulum breasts in Fatal Fury and King of Fighters, Lara Croft's sizeable cleavage - but now we have taken even further, with interactive sexual relationships in Fable and Mass Effect, Ivy's freakish breasts in Soul Calibur IV, and the ever so controversial Japanese game RapeLay.
There is no denying that we live in a sexual society. Over generations people have tried to repress our baser instincts - the Puritans, America's fathers, are a great example, as our the Victorians and the modern Catholic Church - but none can stop sexual themes making their way into mainstream entertainment. And the reason sex in entertainment exists is because people gravitate towards it. Marilyn Monroe, one of cinema's greatest icons, is certainly not well known for her acting talent. Modern equivalents like Megan Fox and Scarlett Johanssen, and music stars like Britney Spears, Katy Perry and the Pussycat Dolls, can be seen as carrying the torch.
So we perhaps we shouldn't be so shocked about sexuality in video games. Nobody blinks at sex scenes in films any more, and very few games feature full frontal nudity, in the same way most movies don't. But still people consider this to be an especially controversial issue, especially in regards to how the characters are proportioned. And there is the key difference between movies and video games; to make a non-animated movie, you need real people to fill the roles. Video games, animated movies and graphic art give us as humans free reign to develop characters as we pleased, and consequently, many female characters in video games do have larger than average breasts.
So allow me to dissect some of the issues I indetify as key in the fabric of this issue.
First off, most female video game characters are tough. Think of Lady Shepard in Mass Effect, Chun-Li from Street Fighter, and countless others. These are not ladies you want to mess with. And now look at real female fighters. Gina Carano. Cyborg. Laila Ali. All three probably have larger than average breasts. It's not a coincidence; when you're built like a fighter, you are proportioned in different ways to the common person, and so larger than average breasts are a common trait. That being said, this still doesn't clear up the issue. Is it taken too far? yes. Is Ivy disguisting? Personally I think so. Is it unrealistic that petit Asian characters like Tifa Lockhart, Kasumi, Pai Chan, Taki and others still have well formed boobs? Probably.
So that brings me to my other issue; the perception that this is an issue that is exclusive to female video game characters. When was the last time we had a male video game character who wasn't ultra muscular? Fighting game characters especially are huge, Chris Redfield from Resident Evil 5 seems to have biceps larger than his head, and have you ever taken your character's shift off in Oblivion? You could be the dweebiest character possible, skilled in mercantile, speechcraft and knitting, but you've still got a six-pack.
Let us not forget that video games are still about hyper-reality, so it's not ridiculous in that sense for men to have freakish muscles and women to have large breasts. In the same way that the Greek plays were full of sex and violence, video games are the same way. They're a pantomime, a circus even. They are not something to be taken especially seriously, with some significant exceptions, but this is a question about the industry at large. Think of the things you can do in video games; explore galaxies, jump dozens of feet in the air while shooting a gun, experience the aftermath of the nuclear apocalypse, and carry swords larger than the character's body. In the scheme of things, is breast size really the most egregious bending of reality in video games?
With all that being said, there is one key question that we all face, as individuals and as a society; do we want this? Some will always answer no. People will always want realistic games rather than hyper realistic games, but from my experience, they are the minority. Sexuality continues to thrive in all forms of entertainment. Think of all the people who only went to see the new Transformers films to leer at Megan Fox. Think of men who like the Pussycat Dolls, despite the fact that they have disgraced humanity and provided some of the worst music in the history of civilisation.
And then there's the issues of the cultural barrier. This forum is mostly Americans and Europeans, and a lot of the issues we are discussing here originate in Japanese character design, with some exceptions such as Lara Croft. That doesn't make our opinion invalid, and we can say what we want from Western designed games, but if the Japanese audience still wants big boobs, and they obviously do, then that makes this issue even more complicated. Japanese game makers obviously went one massive step too far with RapeLay, and I don't think anyone can really defend that game. But Japanese culture has a long, occasionally ugly, established sexual history and identity, and modern Japan is a very sexual society, moreso even than the west. So if we as Westerners want to continue to embrace Japanese culture in the same way that the Japanese have embraced Western culture, we need to acknowledge that sexual hyper realism has and will always be a part of Japanese culture and society. I believe this is partly the consequence of not being a particularly religious country; Japan does have national religion - Shinto and Buddhism - but neither is anywhere near as dogmatic and strict as Christiany, Catholicism, Judaism and Islam.
So now it is time for me to conclude this investigation. I have to announce my own wholly subjective opinion on the matter. I am a young man, I am quite a sexual person, I'm an atheist, I'm in no way a prudish person, I'm a great admirer of Japanese culture, and as far as I'm concerned, sexuality and breast size in video games is no more a controversial matter or stinging point than male muscularity. In fact, some of my favourite games (Fable, Mass Effect, Soulcalibur IV etc) have sexual elements. That's certainly not the only thing I like about them, but I loved being able to seduce a partner in Fable 2, and getting to see my female Shepard character get it on with the pretty blue skinned lady in Mass Effect was pretty awesome. And I have made some fairly slutty Soulcalibur characters in Create-a-Soul.
But my argument throughout this is that this shouldn't be a contentious issue for anyone. There is no moral high ground here. You can not like boobs in video games as a personal matter, but I don't think arguments of sexism, discrimination and objectivication hold a lot of water. I think it is part of being a young medium of entertainment. There was a time when sexual themes in movies and music were greatly frowned upon. Nowadays rap songs with significant allusions to sexual activity consistently chart very highly, and movies with a sexy lead actress or a saucy sex scene do well at the box office. It all comes down to the old truism; sex sells.
The way we perceive video games is changing, which is the be expected for a young medium, but the way we humans perceive entertainment has hardly changed at all from the times of ancient Greeks. Some will always detest controversial elements and condemn those responsible for them, and there will always be people that embrace it and derive great thrills from things that people consider taboo. But they are the extremes; in the middle is the average person. Some people consider video game fans, and nerds in general, to be more sexually repressed and/or more childishly fascinated by sex than others, but I find this to be a fallacy and a great generalisation. We video game fans are no different to anyone else, and almost everyone likes sex.
My final point, and arguably the most important, stems back to the issue of video games as art. Yes, video games can be artistic and make you think. But some of the deepest most artistic pieces ever created have sexual themes. But my major point is that games are entertainment. In fact they are more than that. They are play things, hobbies, distractions. Very few people play video games for any other reason than to have a good time. So why do we still take issues like this so seriously? The fact that I've written this essay means I'm just as guilty as anyone. You can look at games on a deep level - it isn't impossible to do so - but let us never foget throughout all of this what games really are. They are games. Let's keep it that way.
Posted 4 months, 3 weeks ago


