>Giantkitty, I'm going to ignore the first half of your post. It's not because I don't respect what you have to say, I'm sure it's very >intelligent and well thought out, but because it has absolutely
nothing to do with the issue at hand, which I've been trying to point out.
Then I'll ignore parts of your post, sorry but Journal of Experimental Psychology article > Bellum
A journal like that doesn't let "imaginary issues" or "non-issues" such as "the objectification of women in video games" slip by. It's not someone's blog or thread posting, not a magazine, but a journal, which is written and closely reviewed by experts (usually PhD's) in the field under strict rules. I showed how it is an "issue" (the article was about it, hence an issue - the author thought it was enough to do a study). It's a real life example of the "objectification of women in video games" (remember you told me "Your stretching the issue, trying to make it something it isn't") Well , the article "is," and it isn't a "tooth fairy" nor is it something not in a "
real sense" It's there whether you like it or not, ignore it all you want. Or is the issue at hand (whatever that is- you keep moving the goalposts) only what you want it to be?
>It's not about objectification at all
What is "it?" And not at all?
>It's about people who are afraid of what other people have to say
What is this "it" you're referring to? Objecting to something and fear are not necessarily the same thing, or are you the only person in the world who's "not afraid of other people's opinions?" You're trying to lump all the objectifiers into one group. Some people are afraid, some aren't.
>If she finds it uncomfortable, it's her problem. No one is taking advantage of
her.
Then she can walk out of the store, disgusted, and the store lost a sale. Now it's an economic issue. Maybe it's only one girl in that store that does it, but since there are hundreds of stores across the nation, it makes it significant. See how now games that objectify women are more then "simply an expression of a fantasy that is separate from the real world." it's now a real economic issue, not a "construct out of your own mind."
[quoting Kristin from the first post]
>Obviously I’m NOT happy about the objectification of women in this game or how degrading it is. I actually nearly pulled the game >from our show until I realized this would be a PRIME opportunity for female gamers to show a united front and make developers >hear our voice - and realize that WE ARE here and aren’t going to take this bullpucky degradation quietly anymore.This is where I’m >hoping everyone can help me out. I’m going to be the host picking the audience questions. I would LOVE for you girls to chime in >with questions for the developer. You can watch the show here and email in questions to onthespot (at) gamespot (dot) com.
Note how she only said "nearly pulled the game from our show" then you go on saying things like:
"You'll note that I don't think this Kristen girl should be censored. She's just wrong" "but I can't on my conscious sit here and tell you they don't have a right to speak." "Oppression, trying to "shut the racists up" isn't going to do it."
Three words: straw man argument
[Kristin again]
" I’m going to be the host picking the audience questions. I would LOVE for you girls to chime in with questions for the developer."
[you]
"We should listen to people we disagree with because it isn't enough to know that we are right, we need to know why we are right."
So you agree with her then? But then again, you said she was wrong.