Modern Warfare 2 Info: Imageshack Links

Topic started by Giantsquirrel on May 11, 2009. Last post by FREDFTW 9 months ago.
Post by Giantsquirrel (562 posts) See mini bio 1260 ACH / 22755 P
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Well, we had a good run. Now go buy the magazine!

Here's a brief overview of the text.
 
Soap is in the game as a "grizzled vet" NPC.

Single player enemies will have "customized" weapons similar to the multiplayer component of COD4.

The ice mission shown to GI demonstrated the game's open-ended approach to combat, showing how stealth can be implemented if the player chooses.

While the gameplay is open-ended, the story is "on-rails".

Infinity Ward realizes that the "invisible line" where enemies will stop coming in COD4 wasn't great, so they're trying hard to eliminate that. Also, they are lengthening the single player past the 6-10 hour mark of COD4.

"Special Forces Mode" is a major part of MW2, a series of missions in the spirit of the Mile High Club from COD4. It will also have co-op in this mode. Gears-style bleed-out-and-partner-revive will be used.

Co-op apparently won't exist in Story Mode.

Riot shields will be implemented in the game.

Zakhaev's former associate, Makarov, is the "new face of global terrorism."

Snowmobiles are used as a form of escape in the demonstration. Unclear whether or not the player will drive, shoot, or both.

Players will alternate using the two triggers to climb ice-walls.

Movable turrets will be used in SF mode and Single Player, no official word on online use.

IW wants to implement an accomplishment system to online, as they want to make their players famous.

Online mode will use a "Live-Patching" system, where IW can manipulate spawn logic or certain parts of a multiplayer map without doing a full-blown patch.

Another demoed area shows an enormous desert setting where Task Force 141 drops into a wasteland and must navigate a "lengthy trek" to a fully-rendered valley with scattered caves, reminiscent of Iron Man.

IW is focusing on details for the COD4 sequel, citing iced-up tire treads in the Russian level.

The game will run in 60fps (duh).

[LINKS TO SCANS REMOVED]

Post by The_Dude (601 posts) See mini bio 880 ACH / 15907 P
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Nice, wish I could read the text.
Post by Giantsquirrel (562 posts) See mini bio 1260 ACH / 22755 P
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@The_Dude: 

Sorry about that, I originally uploaded them at 600dpi and they got resized pretty badly. I'm trying again.
Post by Steve_C (867 posts) See mini bio 312 ACH / 3495 P
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Yeah, it's a little shame about the resolution, but thanks a lot man. I haven't been able to find these anywhere else on the internet.

In the mean time i can still have a nose at all the images. Seems interesting from what i can see so far. At least with the british side, you're playing alongside soap from COD4.
Post by Jeffsekai (1,946 posts) See mini bio 2123 ACH / 36193 P
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Thats awsome, thanks!
Post by Giantsquirrel (562 posts) See mini bio 1260 ACH / 22755 P
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Here's a brief overview of the text, until I can get a higher-res gallery out.
 
Soap is in the game as a "grizzled vet" NPC.

Single player enemies will have "customized" weapons similar to the multiplayer component of COD4.

The ice mission shown to GI demonstrated the game's open-ended approach to combat, showing how stealth can be implemented if the player chooses.

While the gameplay is open-ended, the story is "on-rails".

Infinity Ward realizes that the "invisible line" where enemies will stop coming in COD4 wasn't great, so they're trying hard to eliminate that. Also, they are lengthening the single player past the 6-10 hour mark of COD4.

"Special Forces Mode" is a major part of MW2, a series of missions in the spirit of the Mile High Club from COD4. It will also have co-op in this mode. Gears-style bleed-out-and-partner-revive will be used.

Co-op apparently won't exist in Story Mode.

Riot shields will be implemented in the game.

Zakhaev's former associate, Makarov, is the "new face of global terrorism."

Snowmobiles are used as a form of escape in the demonstration. Unclear whether or not the player will drive, shoot, or both.

Players will alternate using the two triggers to climb ice-walls.

Movable turrets will be used in SF mode and Single Player, no official word on online use.

IW wants to implement an accomplishment system to online, as they want to make their players famous.

Online mode will use a "Live-Patching" system, where IW can manipulate spawn logic or certain parts of a multiplayer map without doing a full-blown patch.

Another demoed area shows an enormous desert setting where Task Force 141 drops into a wasteland and must navigate a "lengthy trek" to a fully-rendered valley with scattered caves, reminiscent of Iron Man.

IW is focusing on details for the COD4 sequel, citing iced-up tire treads in the Russian level.

The game will run in 60fps (duh).


Post by Giantsquirrel (562 posts) See mini bio 1260 ACH / 22755 P
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BTW, anyone know how I can get full-res jpgs onto Imageshack or something similar? I'm struggling.

Post by AnimZero (1,077 posts) See mini bio 712 ACH / 10435 P
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Giantsquirrel said:
"BTW, anyone know how I can get full-res jpgs onto Imageshack or something similar? I'm struggling."
Try imgur or Tinypic.
Post by Steve_C (867 posts) See mini bio 312 ACH / 3495 P
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Oh nice. Thanks for the write-up. Game sounds hot, as expected really. Good luck with the images.
Post by Cheapoz (648 posts) See mini bio 1015 ACH / 19470 P
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Happy to hear about the live patching, which they promised for COD4.'

Hope that extra campaign length doesn't feel artificially stretched out.
Post by Al3xand3r (7,941 posts) See mini bio
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I assume open ended gameplay just means there's no more enemy respawning but instead proper AI, so you can approach any mission as you see fit, be it stealthy or all guns blazing. Not open ended as in, choose your own missions, play with factions relations, etc, yeah? The former is what I hoped for (and people were all like LOLZ it's COD dood, it won't have that, keep dreaming) but the latter would be a little silly...

Riot shields are awesome, loved them since I first saw them used in MGS 2 :P
Post by Giantsquirrel (562 posts) See mini bio 1260 ACH / 22755 P
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@Al3xand3r: 

Apparently only the player's decisions as to how to approach a situation is "open-ended", not the level design or story. Think MGS4's stealth-or-combat option, but obviously less stealth.
Post by lamegame621 (599 posts) See mini bio 168 ACH / 0 P
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Oh, wow. Thanks, you are awesome :D
Post by Al3xand3r (7,941 posts) See mini bio
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Sweet then, exactly what I wanted. It should make it much more replayable than COD4. I do hope stealth can be emphasised more than people expect from a COD game though, if you so choose. But hey. whatever, even a little bit of it is much more than in other COD games.
Post by MasterOfPenguins_Zell (1,412 posts) See mini bio 865 ACH / 17510 P
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Too bad about the no co-op Story Mode, but I guess I'll live. Customizable weapons for the Story Mode sounds cool though.
Post by ArbitraryWater (2,007 posts) See mini bio 927 ACH / 16375 P
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The Special Forces Co-Op sounds pretty awesome, and if they can pull off  "open ended" gameplay (which is something Far Cry 2 tried to do but failed miserably at) it will be badass.
Post by Al3xand3r (7,941 posts) See mini bio
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You misunderstood what they meant by open ended gameplay, Giant has already explained. They just meant it's not 100% scripted as in COD4. telling you when to rush when to snipe etc, you can now approach situations as you see fit, it has nothing to do with roaming a huge world.
Post by Giantsquirrel (562 posts) See mini bio 1260 ACH / 22755 P
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Bump, first 5 pages resized.
Post by Hexogen (238 posts) See mini bio 1013 ACH / 18170 P
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I think I might love you.
Post by dsplayer1010 (1,871 posts) See mini bio 647 ACH / 10395 P
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I need to finish the first one still