1. DooM - id Software
This
is the one that started it all. Well, not technically, cause id Software actually started the First Person Shooter genre with their
nearly as good Wolfenstein 3D. But uh, this was the big one. The one
that truly changed the landscape and broke the boundaries. Taking the
initial gameplay of W3D, id elevated it to a new level, literally, with
elevated level design and way more colorful backgrounds. From a ravaged
Mars base to the bowels of Hell itself, Doom was an exhilerating
experience back in the good ol days of 1994. Nothing like it had ever
been seen before, and pumping a shotgun shell into a demonic hellspawn
for the first time was a truly empowering moment.
Has
the first person shooter genre moved beyond the corridor crawls of Doom
and its many clones? Well... yes, it's number one for nostalgic
reasons, but history must be respected. They're the foundation for what
we have now, and should be appreciated. There aren't enough adjectives
to describe everything Doom made me feel when I played it, but this
landmark in computer gaming is one four letter word that cannot be
tossed around lightly.
2. Tom Clancy's Rainbow Six/Rogue Spear - Red Storm Entertainment
As
much as Doom was my gateway into computer games and its rich potential,
Rainbow Six and its sequel Rogue Spear was my meat and potatoes. Back
when I actually had a subscription to a gaming magazine (God, those
were the days...) this preview for a game based on a Tom Clancy novel
immediately caught my attention. I had gotten plenty bored of Quake 2
and was restless for something different and unique. The
ultra-realistic gameplay of Rainbow Six fit to a T. Still, my computer
at that time was unable to meet the minimum requirements for R6, so it
would take a couple months before I actually got into it. But get into
it I did, with a passion that now seems somewhat inhuman. I lovingly
outfitted each operative with different weapons, carefully mapped out
their mission routes and held my breath as they soldiered out to take
down the terrorists and rescue the hapless hostages. Of course, on more
then one occasion the entire operation would turn into a fiasco with
multiple casualties and hostages gunned down. Alas, back to the drawing
board.
But
multiplayer was where Rainbow Six really shined. Freed of the
cumbersome AI, it was amazing to encounter a situation where you could
be taken out by the opposing team in just one or two bullets. The added
lethality of the weapons and the reduced margin of error made for the
most amazingly tense multiplayer matches ever. Rogue Spear, the sequel
which I bought on opening day was much more of the same. I have to be
honest, Rogue Spear multiplayer devoured my life throughout 4 years of
high school and doubtless contributed to the fact that my GPA suffered
and I never had a girlfriend. Oh well, it seemed worth it, that's just
how obsessed I was with the game. Even outside the game itself, I
posted frequently on RSE's (the maker of R6) forums and made quite a
few memorable friends, who later formed their own personal forum at
planb3.com. Rainbow Six is truly an immense chunk of my life and I have
nothing but fond memories to look back on.
3. Freespace 2 - Volition
A
commercial product lovingly crafted with care and detail. A scifi story
epic in scope and layered with mysteries. An instant classic with
legions of diehard fans in a niche genre. Boy, they don't make em like
this anymore. All these sentences describe Volition's much beloved
Freespace 2. Not to be confused with the partitioning utility software,
FS2 is a scifi space simulation which deals with an alien threat to
humanity out among the stars. Sound cliched? Yes, it is. But combine
the best aspects of space sims (Wing Commander/TIE Fighter) and polish
it until it gleams with radiant storytelling and space environments,
and you've got this treasured masterpiece.
The
first Freespace got everything pretty much right, but Volition outdid
themselves on their second outing. Introducing dense nebulas to their
already painterly regular space environs, the cosmic ether is a
wonderful place to fight in. The pace of the game is leisurely at the
beginning, but quickly ramps up to a deadly tempo as you fight to save
humans and their Vasudan allies from the return of the Shivans, the
antagonists of the first game. And boy, they return with a vengeance.
Don't be comfortable now that mankind's built a huge new capital ship
named the GTVA Colossus, the Shivans can more then match it. The twists
and turns in the narrative are never anything less then captivating,
and the entire game does everything to make you feel apart of an epic
struggle betwen spacefaring civilizations. In the end, questions will
linger, which unfortunately must remain unanswered as it doesn't look
like we'll ever get a Freespace 3 due to poor sales of FS2. One of the
greatest injustices in history.
4. Tom Clancy's Splinter Cell Chaos Theory - Ubisoft
Yes
yes, another Tom Clancy game. What can I say, I've got a hardon for
this particular brand of realistic gameplay. Also why I find
Counter-Strike such a disappointing and disgusting phenomenon. Ah well,
back to Sam Fisher. Splinter Cell was one of the greats, and why it
isn't on this list is simply because Chaos Theory, the third one in the
series, just takes everything from Splinter Cell and makes it better.
Better weapon mechanics, better graphics, better lighting, better enemy
AI, better level design, and holy shit they added a knife for Sam!
Truly, the most important addition to any series, ever. Slicing
someone's throat open from the side with it is one of the most
satisfying moves in gaming.
Chaos
Theory is also superior in its addition of a fantastic co-op mode
online. Instead of sneaking around by yourself, you could actually
sneak around and perform stealth knockouts with a teammate. While
limited to four levels, it was not a thoughtless addition and provided
some genuinely exciting and tense action. While not anywhere near as
cinematic or annoyingly labored with its storytelling as the Metal Gear
Series, Splinter Cell is the superior stealth genre series in my humble
opinion. PS: don't get SC Double Agent, it's a buggy mess on the PC.
5. MechWarrior 2 - Activision
I
must be honest and open. BattleTech is my favorite fictional universe,
bar none. While I am also a huge Star Trek fan, my first love has
always been BattleTech. I can still remember walking into a game store
in my wee youth and stumbling into the back, where I laid eyes on a
3025 Technical Readout, the one with the Marauder on the front. Sure
didn't know it at the time, but I would end up collecting a large part
of that universe's books over the years. I actually paid 144 dollars
for a vinyl model of a Timber Wolf and have it sitting on my shelf.
This universe obviously means a great deal to me. And the closest
gaming portrayal of the BattleTech universe is the classic MechWarrior
2. The Clans are my favorite faction in BattleTech, so to be able to
immerse myself in Clan Jade Falcon or Clan Wolf was incredibly
enjoyable. Plus, the completely open weapon loadout customization and
just the well thought out gameplay mechanics make the actual game a joy
to pilot. The fluff of the universe is simply icing on the cake for a
simulation which portrays 20-100 ton walking machines of warfare.
Another classic which you can't really get to play on Windows XP or
Vista these days, but what memories!
Edited 7 months, 1 week ago