Hope to engage you in the comments here or in the article!
Posted 5 months, 1 week ago
Posted 5 months, 1 week ago
Posted 5 months, 1 week ago
Edited 5 months, 1 week ago
Posted 5 months, 1 week ago
Posted 5 months, 1 week ago
I understand what you are saying, but i have a different point of view.
I liked a lot the side mission, not for the reused assets or the empty planets, but for the mission themselves.
While i didn't read much of the description about the planets, i loved to experience them. It was almost like exploring the far reaches of space.
And the ships should look similar (not the same) because of the technology. It uses some padrons... so it's normal to see the same design is various ones.
Excepted for the Citadel and Sovereign.
That was well done.
But they said that the planets in mass effect 2 would be much livier.
I was bummed to being able to retrive the cure for wrex genophage... I scouted every inch of sarren's fortress for it, and nothing. I even took wrex. :(
About the good, bad and mild decisions, i think it needs rethinking too. Because they should be centered on what happens next, and not necessary classified as in good or bad.
And in the latter decision councerning saving the council or not... try not to, and see what happens. Perhaps that's for the best *evil grin*
cheers
Posted 5 months, 1 week ago
Posted 5 months, 1 week ago
About the missions, some had an interesting premise that i wanted to see till the end, others were just to keep schedule.
The gameplay needs for me a little improvement...
Browsing and manipulating the inventory was kind of troublesome, and the third person shooter scenes were a bit hard at times.
There are a lot of planets there, like in a small version of the universe, but they were very empty. :S
You'll like the other ending... you can play the game the same way you did, just don't save the council. :p
Edited 5 months, 1 week ago
Posted 5 months, 1 week ago
Edited 5 months, 1 week ago
Posted 5 months, 1 week ago
Posted 5 months, 1 week ago
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