Worst offender of menu confusion

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squiDc00kiE

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#1  Edited By squiDc00kiE

While watching Unprofessional Fridays, Thayder's Quest reminded me of a problem I've encountered a few times in the past. Main menus that do a horrible job of communicating which option you are currently highlighting. I.e. I'd find myself hitting "Quit" when I wanted "Resume".

What games are the worst offenders of this that you've found?

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Spoonman671

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#2  Edited By Spoonman671

Every chinese food place ever.

Oh, you mean in games. I guess anything that doesn't use X and Circle (on Playstation, obviously) for confirm and cancel, respectively. This is mostly a problem when it comes to recent HD collections of old games, such as Ratchet and Clank, but occasionally pops up in modern games still.

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EarlessShrimp

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#3  Edited By EarlessShrimp

@Spoonman671: I got so used to having circle be accept from the MGS series that when I would play other games I would still do it out of habit. that shit was annoying as hell.

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musubi

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#4  Edited By musubi

Recent good example of this for me at least is Anarchy Reigns.

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crusader8463

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#5  Edited By crusader8463

The only thing that comes to mind is when I would play a bad console port on PC where the devs were so lazy that they still have all the button prompts labeled with the console controller icons despite trying to play with a MKB. As well, I recall playing one of the Splinter Cell games on PC and it being unplayable because they never told you what the key was. They would just say things like "Walk up to the door and hit the use key." but they never told you hat the dam key was!

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mcmax3000

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#6  Edited By mcmax3000

It's not so much because of an inability to tell what is highlighted, but one of the worst menus I've found is the NBA 2K series (and maybe MLB 2K as well, but it's been a number of years since I've played that one).

Just check out the beginning of the NBA 2K13 Quick Look to see what I mean. Jeff, and Vinny end up playing a bunch of practice mode because they can't figure out how to start a standard exhibition game.

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deactivated-57d4cf64585b7

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Castle Crashers - Pc

They want you to use a controller so damn badly that trying to get through that thing with a keyboard is more of a pain in the ass than it needs to be. Also no mouse support of any kind is beyond stupid. It is one lazy ass port that is for sure.

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Justin258

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#8  Edited By Justin258

@Spoonman671 said:

Every chinese food place ever.

Oh, you mean in games. I guess anything that doesn't use X and Circle (on Playstation, obviously) for confirm and cancel, respectively. This is mostly a problem when it comes to recent HD collections of old games, such as Ratchet and Clank, but occasionally pops up in modern games still.

If I'm not mistaken, in Japan most games use circle as confirm and X as cancel.

Anyway, now that I'm playing PC games I'll occasionally find a menu where I have to put the mouse in a certain spot, like right in the middle of the button or something, to get it to highlight. Borderlands, I'm lookin' at you. Speaking of, Borderlands' UI in general is a lesson on how not to make user interfaces.

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Solh0und

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#9  Edited By Solh0und

NBA 2K13?

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jsnyder82

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#10  Edited By jsnyder82

Playing my Wii U and realizing how much the 360 screwed me over because they switched A and B around on the controller.

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Turambar

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#11  Edited By Turambar

When you play Japanese games on a NA PS3, circle is select and x is cancel in game, but its vice versa when loading/saving something. Yeah, that gets about as confusing as you can imagine.

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ThePickle

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#12  Edited By ThePickle

Madden 13.

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autumn_thunder

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#13  Edited By autumn_thunder

Might & Magic Clash of Heroes (PC) had a little bit of that. I'm certain it wasn't the worst offender of the games I've ever played but it is the last game I beat so it's fresh on the mind. Great game otherwise though.

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wmoyer83

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#14  Edited By wmoyer83

Fire Pro Wrestling, my god, it is so difficult to navigate.

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Oldirtybearon

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#15  Edited By Oldirtybearon

@WMoyer83: Fire Pro Returns had good menus from what I remember.

Also helped that those were in English.

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Dagbiker

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#16  Edited By Dagbiker

New Little King's Story has really bad ui. it is on the vita but looks like it was made for a consle. The text is tiny. The buttons are all touch, but are also tiny. Not to mentiob the bad framerate.
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wmoyer83

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#17  Edited By wmoyer83

@oldirtybearon Just try to create a wrestler without the manual. It's awful.

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egg

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#18  Edited By egg

@squiDc00kiE said:

While watching Unprofessional Fridays, Thayder's Quest reminded me of a problem I've encountered a few times in the past. Main menus that do a horrible job of communicating which option you are currently highlighting. I.e. I'd find myself hitting "Quit" when I wanted "Resume". What games are the worst offenders of this that you've found?

YES

I was going to mention this even before I opened the thread. I hate when games do this. The worst offender is P.N.03

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ShadowConqueror

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#19  Edited By ShadowConqueror

I don't know about worst, but Dark Souls has perhaps the easiest to understand. Load a character, create a new character, or go fuck yourself.

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Sticky_Pennies

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#20  Edited By Sticky_Pennies

@ShadowConqueror said:

I don't know about worst, but Dark Souls has perhaps the easiest to understand. Load a character, create a new character, or go fuck yourself.

In other words, all three selections are "go fuck yourself?" Sorry. I've had bad experiences with Dark Souls lately. (:

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Nictel

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#21  Edited By Nictel
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#22  Edited By SuperWristBands
@Demoskinos said:

Recent good example of this for me at least is Anarchy Reigns.

I'm six days late to the conversation but this for sure. Glad I'm not alone. I asked a friend about it and he didn't seem to have a problem with it.
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musubi

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#23  Edited By musubi

@SuperWristBands: It was really confusing at first the shades of green they use for the menus make it look like your hilighting something that you aren't or at least it did to me...

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ShadowMoses900

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#24  Edited By ShadowMoses900

It might sound odd but I really hate the menu system in Fable 3. Well it's not really a "menu" at all, it basically just takes you to some weird room and that's where you change your equipment and weapons. But it's so slow, it just loads every time you do it and it get's really annoying.

Also MineCraft's menu system is pretty confusing until you figure it out.

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ArtisanBreads

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#25  Edited By ArtisanBreads

@ShadowMoses900 said:

It might sound odd but I really hate the menu system in Fable 3. Well it's not really a "menu" at all, it basically just takes you to some weird room and that's where you change your equipment and weapons. But it's so slow, it just loads every time you do it and it get's really annoying.

I don't think that sounds odd at all. That's got to be one of the worst menus ever.

One of many complaints about that game.

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Sooty

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#26  Edited By Sooty

@believer258 said:

@Spoonman671 said:

Every chinese food place ever.

Oh, you mean in games. I guess anything that doesn't use X and Circle (on Playstation, obviously) for confirm and cancel, respectively. This is mostly a problem when it comes to recent HD collections of old games, such as Ratchet and Clank, but occasionally pops up in modern games still.

If I'm not mistaken, in Japan most games use circle as confirm and X as cancel.

Which actually makes a lot more sense when you think about it.