#1 Posted by ChoboBot (155 posts) -

Did anyone else think that when they were playing the game and you were listening to Sam's journals that upon entering the attic, you were possibly going to find that her and Lonnie have committed suicide. I was so relived to find out at the end that they just ran off together, I have never been this emotional after a games since The Walking Dead.

#2 Posted by DeadpanCakes (891 posts) -

Woah woah... I'm glad I didn't come to that conclusion (I kinda figured pretty early on that I was gonna find her journal and find out that they ran away together), but if I thought that that's how it was gonna end, it probably would have been too emotionally stressful for me to finish.

#3 Posted by Nekroskop (2786 posts) -

No, but that would have made for a much better game. A much better impact.

#4 Posted by SirOptimusPrime (2007 posts) -

I'm pretty sure most people did. In fact, I listened to a podcast where Steve Gaynor said he almost wrote that as the ending and then got mad at the idea of not being able to have a happy ending in a game like this. However, I do think it's interesting that you could potentially miss the penultimate recording. If I remember, the journal at the very, very end doesn't explicitly say anything about them running away together and so you could interpret it as such if you missed it.

#5 Posted by TournamentOfHate (442 posts) -

I thought the same thing, and then near the end I thought just Sam would have after Lonnie left her. It was the only time in the game that I wanted to sprint, was to the attic because I was worried about Sam. I think going with the ending that they went with was better, and way more uplifting than if they had done what I thought they were gonna do. I feel like that would have been the "easy" ending to go with.

#6 Posted by Solidsnak (133 posts) -

I'm pretty sure that was the intent, but I too am happy that it worked out better.

#7 Edited by ChoboBot (155 posts) -

I have been reading other people's impressions of the ending stating that they thought there was going to be some supernatural element to it, however just listening to Sam's journals, they start to have a darker tone as you search through the some of the hidden rooms especially when she is discussing her relationship with Lonnie.

I guess it would have been a bit cliche to use a suicide ending since we have seen that many times in films and true stories before. But the atmosphere also played a large role in my thought process in determining the ending. The dark rooms and loud bangs of thunder were creeping me out, and I was wearing headphones playing this.

#8 Posted by Rorie (2890 posts) -

Totally thought I was gonna find a dead girl.

Staff
#9 Edited by Blommer4 (196 posts) -

IMO that would've been better, just because it would have a bigger impact on me personally. I am one of those who do not care too much for the game overall though, so I don't feel like my opinion has much weight to it.

#10 Edited by MarkWahlberg (4604 posts) -

I kind of assumed it was a deliberate fake out, because the whole set up sort of implies that something went real bad, what with your family not being there and all. And there's a sort of dread that starts to set in, because you know something is in the attic, but it's not clear what.

#11 Posted by RonGalaxy (3166 posts) -

No, but that would have made for a much better game. A much better impact.

no it wouldn't have

#12 Posted by ILikePopCans (752 posts) -

Yeah, I thought the worst too

#13 Posted by Ravenlight (8040 posts) -

No but I was totally prepared to get jumpscared by a spooky ghost.

#14 Posted by Elyk247 (367 posts) -

Damn dude. I never once thought that would happen, but I can sort of see it. The game would have gotten a completely different reception had that been the case. But suicide doesn't seem like what a couple of girls related to the riot grrrl genre would do.

#15 Posted by captain_max707 (490 posts) -

My heart was racing on my way up the attic, I had the same idea.

#16 Posted by Nekroskop (2786 posts) -
#17 Edited by Aleryn (704 posts) -

I probably would have suspected the same had I not heard a denial of it on Steve Gaynor's Tone Control podcast. I was NOT expecting the call Samantha got from Lonnie near the end, so that made up for the sorta-spoiler.

#18 Posted by CornBREDX (5263 posts) -

Yes. There was a thread about this already discussing that back when the game came out.

Interestingly there are a few people who didn't. I always find that fascinating as the story appears to indicate that's where it's heading but it's not really ever saying that. So, it's basically up to your minds interpretation of whats happening. I have speculations as to why just based on what I've read of people who didn't get that from the story, but I'll keep that to myself as that will anger people.

It's a very well told story, though. I'm glad they made it a twist happy ending. There isn't really a lot of those.

Online
#19 Posted by BIGJEFFREY (5021 posts) -

Yeah sort of, I was expecting to find a body there.

#20 Edited by KoolAid (936 posts) -

Yes. There was a thread about this already discussing that back when the game came out.

Interestingly there are a few people who didn't. I always find that fascinating as the story appears to indicate that's where it's heading but it's not really ever saying that. So, it's basically up to your minds interpretation of whats happening. I have speculations as to why just based on what I've read of people who didn't get that from the story, but I'll keep that to myself as that will anger people.

It's a very well told story, though. I'm glad they made it a twist happy ending. There isn't really a lot of those.

I would say a twist bitter-sweet ending. I mean, Sam still felt that she had no choice but to abandon her home. Her parents are going to come back from repairing their marriage only to find that they've driven their daughter out of the house.

#21 Edited by audioBusting (1535 posts) -

A little bit.. I thought the red dye on the bathtub was foreshadowing.

#22 Posted by xaLieNxGrEyx (2605 posts) -

No, but that would have made for a much worse game. Much less of an impact, cliche, underwhelming and a complete contrast to the games theme and presentation.

Fixed that for you

#23 Edited by TheManWithNoPlan (5479 posts) -

Yep, I thought I was gonna find Sam had committed suicide in the attic. Real glad it didn't go that way.

#24 Edited by Devise22 (222 posts) -

To be completely honest the game was kind of a rip off.

As for people saying that would of been cliched, did you play the game? Do you realize how common it is for teenagers specifically of that age and going through that much change in their lives to run away? I was very unhappy with this game after I finished it. Tons of immersion, tons of great method of storytelling and huge emotional set up for the big ending. I found myself stressed and had to work myself into walking into the attic at the end. But that much set up and melodrama is one of the most unrealistic things considering what ended up actually happening.

I'm all for tons of other elements this game used to convey the story, but for everyone praising this game for it's realistic storytelling should give their head a shake. When kids run away they don't leave hap hazard journals around for their siblings as if everything that is happening is the most important and dramatic moment in history. The set up was their, the pay off was not. I'm not saying it had to be suicide either...but come on...something. Something that warranted all that build. Sadly it wasn't. I'll praise the game for what it did do right though, and more games should look into Gone Home for immersion. Having the guts to cover an issue such as this and have a happy ending as well is fine, but didn't really realistically connect said happy ending.

#25 Posted by TheMasterDS (2066 posts) -

Never occurred to me. I was expecting it to just be very sad as a happy relationship came to its inevitable end. Didn't ever think suicide. Didn't strike me as likely.

#26 Posted by DFL017 (136 posts) -

I thought her friend was gonna die in the military.

#27 Posted by SirOptimusPrime (2007 posts) -

@devise22 said:

When kids run away they don't leave hap hazard journals around for their siblings as if everything that is happening is the most important and dramatic moment in history.

I'm not going to comment on anything else you said, mostly because I'm tired and wouldn't explain anything properly, but this is exactly what teenagers do when they do something like this. They treat it like the biggest thing in the universe, and turning that into gameplay by warping it into audio logs seems fine to me.

#28 Posted by hollitz (1519 posts) -

I was expecting to find her dead, yeah. Would have been fitting for her character/age. Instead got a more cliche ending.

#29 Posted by xaLieNxGrEyx (2605 posts) -

Everyone saying it would have been better if she killed herself is why we can't have nice things.

#30 Edited by ToTheNines (721 posts) -

thought it for 5 mins, then came up with arguments in my head for why that wouldn't be. It would be too "edgy" was one. Also I seem to remember the answering machine sorta giving it away, even though I can barely remember what the actual ending was..

#31 Posted by geirr (2563 posts) -

My and my wife did but we're glad that wasn't the case since we both got a pleasant surprise.

#32 Posted by crithon (3192 posts) -

Aaround the part with the bathtub and finding the "Red hair dye" was the moment I started to think all of these gimmicks aren't going to pay off.

#33 Posted by Creamypies (4065 posts) -

That was my thought, especially with the weird red aura the lighting gave that part of the hallway under the attic door.

#34 Posted by periahdark (115 posts) -

I had a bunch of different theories throughout the game of what might happen, but the one I always went back to after finding more stuff was that I'd find Sam dead or near death. What a sigh of relief after hearing the journal entry of her waking up and listening to the answering machine.

#35 Posted by SpaceJohnson (18 posts) -

The real shocker would have been if the Dad had committed suicide and the Sam/Lonnie arc was just a red herring or a distraction to the real horrifying ending.

#36 Edited by ModernAlkemie (363 posts) -

The attic section of the game is an excellent example of creating narrative tension that enhances the emotional impact of the relief of that tension. The environmental cues and the sense of foreboding created as you approach the attic was probably my favorite part of that game. I was really concerned that Sam would have hurt herself and that the designers were casting the Journal entries into the form of a suicide note. I can see how some people might have felt a darker ending was more appropriate, but I immensely enjoyed the reversal of expectations that occurs at the game's climax.

#37 Edited by Nightriff (5079 posts) -

That is what I thought as well, glad it didn't happen when I walked into the attic.

#38 Posted by anarchyzombie9 (615 posts) -

I'm glad it didn't end that way, that would've just seemed sad for the sake of being sad. I just think the ending they did choose was really poorly implemented. Like the story goes from so bleak and hopeless to boom everything is back to fine and happy in literal minutes and it just seems really weird and rushed.

#39 Edited by XCEagle (113 posts) -

@anarchyzombie9: But everything isn't fine. Your sister is still a teenage runaway with her deserter girlfriend peddling stolen electronics in who the hell knows. It's a "happy" ending because she's alive and and pursuing love, but the ending is decidedly unclear.

#40 Posted by johncallahan (563 posts) -

Pretty sure that was the point.

#41 Edited by Sergio (2122 posts) -

@chobobot: Yes, that was what I thought about Sam, not Lonnie, and I was dreading it. I think that's what they were going for though.