#1 Posted by jimmyfenix (3851 posts) -

Some more details have been released by ROCKSTAR.

Dear All,

We are humbled and overwhelmed by the response to Grand Theft Auto V – literally overwhelmed in the case of some of our servers! We sincerely hope you're enjoying your visit to Los Santos and we know many of you have plenty of questions about Grand Theft Auto Online. First, we thought it would be useful to provide some details of the roll out of GTA Online, and how we hope you will be involved in making the game everything it can be.

  • Grand Theft Auto Online is going to be something brand new for us: a fully realized and living world for multiple players that will continue to grow and take shape over time.
  • The ultimate shape of GTA Online will be determined as much by you, the player, as by the work we put in. What you like and don’t like, what you play and what you want will determine how the game develops and what it turns into.
  • Everything we do will be informed by feedback from you all – from the types of missions that roll out to all kinds of future content.
  • We are planning for a constant stream of new content, tweaks and updates in the weeks and months ahead.
  • The first couple of weeks we expect to be heavily focused on tuning the experience as it goes from internal testing to the reality of being played by tons of people in the real world so that all the usual teething problems for an online game are overcome. We hope it will all run incredibly smoothly, but please bear with us if it doesn't, and help us fix any and all problems!
  • After that, we will begin releasing content updates and giving you the opportunity to make your own content.

GTA Community Feedback Needed from Day One

This is vital for the ongoing success of the game. The first few months of Grand Theft Auto Online will be critical as everyone enters this dynamic new world for the first time. Plenty of issues are bound to occur.

Remember this interesting character

?

One thing we are already aware of, and are trying to alleviate as fast as we can, is the unanticipated additional pressure on the servers due to a significantly higher number of players than we were anticipating at this point – we are working around the clock to buy and add more servers, but this increased scale is only going to make the first few days even more temperamental than such things usually are. This is part of the problem some of you have been experiencing with the iFruit App and some Social Club services – we apologize in advance for this and thank you for your patience in this area.

More than ever, we need your help to report your experiences, findings, likes, loves, dislikes and hates – and we will be looking at your feedback constantly to tune the game into its optimal shape and help guide how Grand Theft Auto Online will grow and evolve past this initial period. We will be checking out how people are playing and what they are not playing or not enjoying, while also monitoring feedback via two other new Rockstar channels:

  • GTAOnline@rockstargames.com: This email address will be active from launch day as a place to send your input and feedback direct to us relating to the game.
  • GTA Online Forums at Social Club: At some point this fall after the initial release of GTA Online, we are planning to launch Social Club Forums where players can chat with one another about their online experiences as well as access a GTA Online Suggestion board to post about any suggested features, tweaks and changes you want to see.

Here’s a rough overview of what you can expect on day one as well as initial details about how the GTA Online world will evolve from there.

The Launch of Grand Theft Auto Online:

From launch, up to 16 players can enter the world together to partake in everything from:

  • Open-World Crime and Chaos: Go on your own or round up your friends to explore the open world together – catch a movie, go mountain biking, hit the shooting range and much more. Want to test the law? Knock over a convenience store, take down a gang or rob an armored truck for easy cash and Reputation.
  • Jobs: Los Santos and Blaine County are ripe with opportunity for the ambitious and criminal minded. Take on Missions and an array of other Jobs as a lone wolf, team up with your Crew or join fellow mercenaries and degenerates to pull off a wide range of robberies and illicit activities together.
  • Races: Everything from classic street competition and off-road tracks to boat racing on the open ocean, or take to the skies in aerial events. Jump into the madness of a GTA Race, or try out a brand new race type, Rally, where driver and co-pilot work together to navigate treacherous courses at high speeds.
  • Sports: Join your friends / any random stranger for a game of tennis, a round of golf or go base jumping and more, all for cash and Reputation.
  • Customization: Create your character using the Character Creator – then earn some cash and spend it getting dressed for success. You can also collect and customize cars for your garage and personalize your full weapons cache.
  • Reputation and Cash Flow: Reputation is earned from all your online exploits in everything you do in GTA Online – and will help you rank up, providing access to new features, weapons and criminal contacts. Spend cash you’ve gained on cars, clothes, guns, properties and much more. You can either quickly accumulate cash through profitable activities like knocking over armored cars, winning street races, doing stick-ups or a host of other cash-making endeavors – or if you’re the completely instant gratification type, you can choose to buy denominations of GTA$. You will have the option to purchase GTA$ through the in-game Store. The game and its economy have been designed and balanced for the vast majority of players who will not buy extra cash. There is no in-game paywall and nothing that should disrupt the balance of the game. You don’t have to spend real money to attain the cars, guns, clothes, flash and style of a high-roller in Los Santos, but can if you wish to get them a little quicker. The economy is balanced differently from the single player economy, and cash earned in one cannot be taken over to the other. Most players will earn cash much faster Online than in Story Mode.
  • Growing Pains: There will be the typical growing pains for an online game, including but not limited to crashes, glitches, crazy bugs, gameplay modes and mechanics that need re-balancing and other surprises! Even in GTAV Story Mode, some of you may have seen a few odd and even amusing little glitches out there last week. This sort of thing is inevitable in a massive open-world game and there’ll surely be lots more unexpected oddities like this in the Online world next week – rest assured we’ll be monitoring and actively doing all we can to smooth such things out as they happen, but we need your help to find them, as well as your feedback to help fine tune all of the game's systems so everything is perfectly balanced.

Currently Planned GTA Online Content Updates:

Here is a quick overview of a few initial things we’re working on for the first few weeks of Grand Theft Auto Online, alongside an aggressive period of tuning and finessing the game. We will give you dates for all of this content as soon as we have them – bear in mind that the order of things may well change, and we will probably add some extra stuff as well!

  • The Content Creator: The Content Creator will launch with tools to tailor and publish your own Deathmatches & Races.
  • The Beach Bum Pack: Featuring 4 new amazing beach fun vehicles, over 300 new items of incredible down tempo leisure wear and 2 new but not remotely relaxing weapons.
  • Capture the Flag: GTA Online’s take on the classic CTF mode including the ability to make your own using The Content Creator.
  • Heists: This update will introduce full-on cooperative Heist missions that will require careful planning, teamwork and sharp execution – along with the Heist Planning Board for your apartment.

Just to be clear, all of these updates will be free. We’ll have more info on this and much more additional content as our plans develop through the launch period, and as we get feedback from you. Please stay tuned for further info and updates. And remember – we need your help to make this experience all it can be.

Thank you everyone,

Rockstar Games

Its a shame that Micro transactions will be some what implemented in the Online but as Eurogamer pointed out the Micro transactions will not disturb the balance of the game too much. It looks like Heists will be available in the Pre made missions in the game which can be done cooperatively but in the future we will would possibly create heists with the content creator.

Rockstar has stated that all of these updates will be free but where does that leave possible DLC for this game ?

I am looking forward to GTA online. If you want to join the Official giantbomb 360/PS3 crews check this forum out. http://www.giantbomb.com/grand-theft-auto-v/3030-36765/forums/official-giant-bomb-gta-v-crews-360-ps3-1449012/?page=1

See you all on October 1st.

#2 Posted by Pie (7073 posts) -

That is going to be on fire on october 1st

#3 Edited by Chaser324 (6391 posts) -

I'm on board. I'm sure the servers are going to be exploding on October 1st, but I plan on sticking with this until at least after all of those planned updates are rolled out (especially the co-op heists).

Moderator
#4 Edited by BaneFireLord (2918 posts) -

Kudos to them for being upfront about how broken it's liable to be. Ideally, of course, everything would work day one no problems, but it's good to see developers being proactive with their outreach about stuff like this as opposed to hopelessly screaming apologies after the fact while the system is borked and riled up customers are burning the message boards to the ground.

#5 Posted by bigjeffrey (4904 posts) -

HEIST

#6 Posted by Ezekiel (398 posts) -

i lost interest in the multiplayer after I learned that the single player still has auto-aim. Free aim rooms will again be too sparse to bother waiting.

#7 Posted by Nitrocore (369 posts) -

MOAR HEISTS!

#8 Posted by jimmyfenix (3851 posts) -

@ezekiel: That was weird in Max Payne MP where it split Auto aim and Free aim rooms. I hope that is resolved in GTA Online.

#9 Posted by joshwent (2156 posts) -

Its a shame that Micro transactions will be some what implemented in the Online...

not if those anticipated micro transactions are what's making this practically a free to play with no locked content GTA MMO. Very exciting news overall and it seems like they're dedicated to keep new content rolling out (at least until these old consoles become irrelevant?).

#10 Posted by Rafaelfc (1324 posts) -

I'm curious to see if they keep their promises and the economy actually make sense if you never put a cent into the game, kudos for them if it holds.

Also, the co-op stuff is potentially cool, PvP can die in a hot fire of death.

#11 Edited by MariachiMacabre (7070 posts) -

For a company that just made over a billion on a single game in a single week, it's sort of jarring to see them be so open and humble about it all.

#12 Edited by MattyFTM (14364 posts) -

I still don't fully understand how this is all going to work. They keep talking about earning money, buying property, guns & clothing and character customisation as if it is persistent and stays with you permanently. But it's only 16 player. You're going to be server hopping, playing with a load of different people. What happens if, for example, you and another guy join the same server, and you both own the same property? Do you both own it? How does that work?

Moderator Online
#13 Edited by ProfessorEss (7308 posts) -

Man they were so smart staggering this. Must be so nice to be able to sit and analyse real load numbers for a few weeks before launching your monster onto the internet. Imagine the headaches EA could have avoided if they used a similar stategy with SimCity.

Here's the big question: Will GTAV be able to pull off something I didn't deem possible and make me re-new my XBL gold account?

And thank you @jimmyfenix for continuing to be my number 1 spot for GTAV updates :)

#14 Posted by joshwent (2156 posts) -

Man they were so smart staggering this. Must be so nice to be able to sit and analyse real load numbers for a few weeks before launching your monster onto the internet. Imagine the headaches EA could have avoided if they used a similar stategy with SimCity.

Except the multiplayer was a pretty core element of SimCity's gameplay. You really couldn't have a successful city without help from other cities, and it was easiest for those to be run by other players.

The more I see about GTA Online, the more it seems like a straight-up separate game that just uses all of the GTA V assets.

#15 Posted by chiablo (918 posts) -

Rockstar's data center on October 1st:

#16 Posted by spraynardtatum (2790 posts) -

Really bummed about the addition of micro-transactions. I was hoping Rockstar would take the high ground.

#17 Posted by MB (12199 posts) -

@mattyftm said:

What happens if, for example, you and another guy join the same server, and you both own the same property? Do you both own it? How does that work?

Properties and houses must be instanced like in MMO's, it's the only way to handle this sort of thing. So, if you and I own the same house and are playing together on the same server, we can both go to the same house and there may be a brief loading screen. You will be in your house, I'll be in mine, but we won't see one another. They could have a system that those who are in a party will go into the same instance...it's hard to say for sure but I can't think of any other ways that it would work.

Moderator
#18 Posted by Ketchupp (672 posts) -

If I can remove my pants and Stun Gun my friends I will be a happy boy.

#19 Edited by Chaser324 (6391 posts) -

@mb said:

@mattyftm said:

What happens if, for example, you and another guy join the same server, and you both own the same property? Do you both own it? How does that work?

Properties and houses must be instanced like in MMO's, it's the only way to handle this sort of thing. So, if you and I own the same house and are playing together on the same server, we can both go to the same house and there may be a brief loading screen. You will be in your house, I'll be in mine, but we won't see one another. They could have a system that those who are in a party will go into the same instance...it's hard to say for sure but I can't think of any other ways that it would work.

Everything I've seen about GTA Online makes it seem like they're trying to set it up like a highly instanced MMO (i.e. like a lot of modern free-to-play or non subscription based MMOs).

While I certainly would love to see something on a larger scale, I'm not really complaining. The single-player content has already more than justified the $60 purchase price, and this is all just a bonus.

Moderator
#20 Posted by Irvandus (2875 posts) -

Was feeling kind of eh but then I read the heist part!

#21 Posted by MarkWahlberg (4599 posts) -

@ketchupp said:

If I can remove my pants and Stun Gun my friends I will be a happy boy.

Story of my life

#22 Posted by jimmyfenix (3851 posts) -

@joshwent: I really have a strong feeling that they would port over GTA Online to Next gen consoles and PC as they have all of these plans for it.

@professoress: Thanks Duder!

#23 Posted by Barrock (3525 posts) -

I'd give that a month or so to cool off. Day one is going to be a nightmare.