As title reads; what are some cards that you think need more balancing? That is, having certain values altered, stats changed or completely removed.
I'll give an example what cards I think needs a tweak and that is because it's complete garbage.
I received my first (and possibly last?) Legendary card out of an Expert Pack a couple of days ago. It was Al'Alkir Windlord. As the Shaman is currently my favorite hero, I was very excited.
But, the card is crap. For those that do not know it is this card:
Now, Windfury is awesome, Charge can be useful, Divine Shield is obviously great and Taunt has its uses. And this minion has... all of them? Awesome!
Except... it's a 3/5. For 8 mana. That's crazy. All that stuff doesn't matter, in practice Al'Akir usually can't kill anything without dying himself because when a player has 8 mana to spend, there are some powerful minions on the board.
Best case scenario, you can trade him with 2 mediocre minions and still be alive (only to be destroyed when you give control to your opponent) or you can trade for 1 relatively tough minion and not even a strong one. You probably can't play any other cards either in that turn, and as it has Taunt, it will not survive for you to use twice. Thus, it's basically a Fireball spell except you can spread the damage around. For double mana cost.
I think this card needs to be stronger. It's a Legendary. Legendaries are supposed to be stronger than regular cards. Sunwalker, a rare, has 4 / 5 and Divine Shield and Taunt for 6 mana. For 2 mana more you get Charge and Windfury at the cost of 1 attack. Doesn't sound very legendary to me.
If this card was 4 / 5 for 7 mana or something I would feel better about it. Again, yeah, it sounds like a great card but there are almost no cases where it makes a difference.
What's your change?
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