I don't know if anyone's been following this, but Lords of the Fallen was originally part of this week's sale for 85% off.
It no longer is!!
People bought it on the cheap yesterday, and it caught my eye last year since the Quick Look made it seem pretty ok. So after work, I updated my Xbox and saw a price of $59.99. Sad times. It would've been an impulse purchase, but now I'm in this weird spot of wondering if it'll go back down as some sort of daily thing. Those few hours of being on sale is now messing with my head. The developer is losing a sale of its game, since with minimal marketing it didn't come back to my attention until this ad.
What makes this interesting is some weird communication breakdown between Microsoft and the developer. The game was on sale and people picked it up for $10. Now Microsoft says it's not part of the sale. The developer says it's supposed to be.
Regarding the Xbox Ultimate Game Sale. It was suposed to be in there, it also seems it was for a few hours and then got pulled. No info yet!
Regarding the Xbox Ultimate Game Sale. It was suposed to be in there, it also seems it was for a few hours and then got pulled. No info yet!
— Deck13 Interactive (@Deck13_de) February 18, 2015
So my question is, how in the hell do these console sales work? Steam sales and PS+ freebies, as well. Do the platform holders make these decisions? Do developers agree to be part of these sales? If a game is selling better than expected, can Microsoft just pull the plug and pretend it never happened? If I want to wait til it's back to $10, am I screwing Microsoft or the developer?
Does anybody outside of the industry even know?? I work in finance and these sorts of agreements are fascinating to me, but I've never really understood the relationship between platform holders, the publishers, and the developers when it comes to crazy things like 85% off. I'm wondering if the game makers get cash up front, or if they give something up to get exposure. It's a god damn mystery and I want to know!
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