I enjoyed it, but it is definitely intended for short bursts.
The longer your play sessions, the less you will like it.
Exactly. I have no idea how reviewers can play through the whole game in 5 days or less and still give it the praise it deserves. I just would not be able to play this game that continuously and still enjoy my time with the game.
I think what killed this game for me was the lack of checkpoints before a boss battle. I just don't have much time to play video games anymore, so the idea of having to replay entire levels after dying on a boss is a major turnoff. Not sure when I will get back around to playing it as Animal Crossing is currently satisfying my 3DS fix
I'm somewhere in the middle of the clock mansion and have every intention of finishing it, but I almost feel like I have gotten everything I'm going to out of it. It's a real shame as it looks beautiful with possibly the best 3D of any game on that system and is packed with tons of great sight gags and charming little touches.
I haven't played it yet but my 8 year old son just finished his 4th play through and found all the hidden gems and Boos. I think it's safe to say he really likes the game.
Well that's good! I should probably keep in mind that in a lot of cases, 6-12 is probably the target age range for a lot of Nintendo's games, and kids that age probably wouldn't be as bothered by the things I take issue with.
I almost finished the second mansion but stopped. I actually really like that game, but it gets pretty repetitive and the upgrade path is too short, I already got it all and I'm clearly not even halfway through the game.
I wouldn't even call it an upgrade path. It's just not a focal point of the game, and it seems like they struggled to even come up with 5 upgrades.
Unless the player is blatantly ignoring money, you're basically guaranteed to have all the upgrades by the end of the 2nd mansion, meaning you have all of the upgrades for basically the back two thirds of the game. The upgrades to your darklight hardly even matter, and the Poltergust upgrades basically help get you more money from ghosts, but at a certain point money is completely meaningless, unless you're trying to meet the conditions for 3-starring levels (which I assume has some kind of minimum requirement of how much money you need to collect in the mission).