Hey all, I just finished the dlc last night and thought it was excellent. This is one of the few times in a game that I've seen a senario that has the characters completely supporting an experience without a strong overall plot arc behind it, and Bioware executed it perfectly.
I then listened to a recent bombcast, and they mentioned hoping that the success of the Citadel DLC would encourage Bioware as a whole (and maybe other companies) to have games or franchises that are "lower-stakes" too, as they break away from the traditional save the world/chosen one videogame narrative and can still make for really fun experiences. However, I felt like a large portion of the dlc's jokes and character moments only worked because you've spent three games in this high-stakes universe with these people, and I'm not entirely sure that other full length games could pull something similar to the Citadel DLC off with a smaller time investment and without a strong overall plot to support it.
Thoughts?
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