A blog series about the development of Revengeance has been started on the Platinum Games site. The first blog is by producer Atsushi Inaba.
At Platinum, we’re not so easily surprised. Still, I think the staff was pretty shocked when I told them, “We’re making Metal Gear Rising!” Kenji probably had a heart attack when I asked him, “Want to be the director? I need an answer right now.”
I really wanted to make this project happen, though. I remember all the plans I started making after I met with Kojima, to turn his proposal into a reality. In interviews I said, “I went for it because the thought of it excited me”, but I don’t want that to suggest I was simply impulsive.
What we at PlatinumGames make, if I were to say in short, can be defined by two words: “Pride” and “Dedication.”
Pride to think that, “If we make this, we can make it awesome!”
Pride to continuously expect more and more of ourselves.
Dedication to the principle that what we make should never disappoint our fans.
We want to be as sincere to those two words as possible.
That’s what PlatinumGames stands for.
However, this project introduced a new challenge: making something that Kojima Productions and Metal Gear fans everywhere would approve of. Kojima Productions believed in our talent as an action game maker, and we set out to meet to those expectations. Moreover, we strove to create something that exceeds the expectations of every Metal Gear fan. By the end, we had expanded the range of gameplay experiences we provide as a developer. It gave new meaning to our idea of dedication. That’s what you’ll find inside this project. That’s why I wanted to do it. No matter what.
But a game isn’t a game if it isn’t fun. Even with some dramatic “Developer: PlatinumGames!” announcement, if it isn’t fun, what’s the point? What really matters is that.
We only had a trailer for the VGAs, but with E3 and TGS, we were able to show our game off in a booth prepped for tons of fans to try out a demo of the game. Thankfully, the feedback from fans we received at both events was overwhelmingly positive. We were able to see the “dedication” end of our promise coming through. That being said, we knew we weren’t completely there yet.