I am hoping that we can post information here, for Drew's sake, correcting misconceptions Dan and Drew have about gameplay mechanics and systems in the Metal Gear Solid series. For example, near the beginning of MGS2: Episode 1, Dan tells Drew that softly letting go of square does not prevent the firing of weapons in the PS3 version, but it DOES. There were plenty of moments like that in the first Metal Gear Scanlon. Usually they figure out their mistake, but when that revelation comes late, the damage in Drew's frustration has already been done.
What this thread is not intended to correct:
- Misconceptions about story, character, or setting
- Detrimental gameplay habits (except if it's the result of misinformation)
- Common misconceptions that they have not yet made
This is not a general tip thread. Part of what makes these features so fun are the mistakes, sometimes repeated mistakes, that are made by Drew to his chagrin. But I will not stand for the errors and sloppy play that are a direct result of inaccuracies. Let Drew's suffering for our amusement be from sucking and nothing else.
PS I do believe Drew should play through these games with as little outside help as possible, just as he would if he were playing it on release day. So please try to refrain from posting general tips. Let's subtract misinformation, not add information.
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