Goddamn this all just looks so bloody cool. I think it's ironic how you can no longer fulton people through ceilings anymore like in Peace Walker, given how extra silly they've expanded that feature otherwise. I do hope that you don't have infinite fultons though, as that seems like too convenient of an approach to fultoning all enemy guards out of the environment, when part of the challenge in previous games was figuring out where to hide downed guards before another locates him. It at least looks like it'll cost GMP to use, which I imagine governs how often you can fulton stuff, but it looks like the asking price is pretty cheap.
Overall I would have to say it all looks a little too easy from what they've been showing thus far. The improved mobility and additional options at hand are certainly welcome all the same, but I hope they'll then introduce some new obstacles that can put your new abilities to the test. Vehicles I'm sure will at the very least quickly become a factor to consider.
Really curious to see what extent you can customise your Mother Base, too. Will you be able to literally decide where to place a new facility within the water? How about interior? With like themes and such, like giving it something of a pirate aesthetic to it or something equally stupid for example.
Base invasions seem interesting, too, though hopefully it won't be something that occurs often enough to get tedious, as you're constantly having to return to defend your base. Then again I imagine that it's up to you if you want to directly assist in defending it or could simply leave up to your base's defences that you've set up. The concept that it could even in fact be related to the multiplayer sounds pretty neat, too.
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