I think what Kojima has said about the game and the reasons for why he made those changes are uninspiring and disappointing enough that I believe them. He wanted to have Big Boss emote more through facial animations than dialogue, so he got an actor to do it and rudely told someone to meet with Hayter to say "You're done." Kojima's love for Hollywood is known.
He wanted to make an open-world game and looked (like so many other developers these days) to games like Skyrim and other successful open world-games to design the game around. Open world games are the shit right now. This resulted in a more silent protagonist, you're gonna be doing a lot of running in large areas. Collecting shit, farming for Outer Heaven resources and doing a lot of backtracking (now the mission is at night!).
There will be less cinematic's, less voice acting from Snake, less of everything, and the game will be designed around player initiative a lot more. There are no more codec screens. There is "detective vision." The game will go in slow motion when a guard sees you and you can shoot or take down the guard during this window.
Whatever people think is going to happen, it will probably not. Since this is Kojima after all. However, the game we've been seeing and the design choices behind everything we have seen so far support the silent snake and less voice acting info to a tee. This is going to be an open world game and all the baggage that comes with an open world game is not what we usually expect from an MGS game. But that is what this game is going to be, better face the reality sooner than later.
I am curious, but I'm not looking forward to The Phantom Pain. And that bums me out.
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