So I've just finished SoM and LOVED it - apart from the weirdly rushed finale, but whatever!
Anyway I love the combat and the enemy designs, and the very idea of the Nemesis stuff, but like, what's the point in moving your dudes up the ranks? Sure at the end you're amassing an army so it makes sense to get the top tier under control, and if someone takes you out then finding intel and taking revenge is sweet too, but for the rest of it moving them up and down the tiers and interrupting things... I never really got any sense of why we're doing that?
They mention a lot about how not diving into the red-logo'd events around the map mean that low-ranking chaps will go up levels and get stronger, but does this actually effect anything really? You might have to do a little bit more to draw them out if they're at Warchief status, but if you could stealth kill a dude in one tier, you can do the same higher up.
As I say I've just finished and it's fun to mess around with this stuff on its own merits for the sake of video games, but I don't really have any endgame other than branding guys in high position just 'cause.
How much time have you guys put into messing around outside of missions, and what role do you feel like you're playing when reordering the various lines of orcs in the world?
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