#1 Edited by Blu3V3nom07 (3790 posts) -

If funding for Mega Man creator Keiji Inafune's new side-scrolling game Mighty No. 9 reaches $3.3 million on Kickstarter, developer Inti Creates will bring the game to Xbox One and PlayStation 4, it was announced today.

"We know by the time the game ships in 2015, many of you will be proud owners of one next-gen system or the other--or maybe both!," reads an update on the Mighty No. 9 Kickstarter page. ..

Though the game could come to next-generation consoles, no stretch goals for portable versions have been announced. This could change, according to the developer.

GameSpot: Xbox One, PS4 stretch goals added to Mighty No. 9 Kickstarter campaign

No Vita version then, yet. You can donate here: KickStarter: Mighty No. 9

With 22 days to go, compcept has just past 1 Mil, 9 Hundred Thousand. It past its inital completion goal past 9 Hundred Thousand.

If anything, this might be the one Megaman game I might actually play. Because I suck at most Megaman games, and I just never bought into it. You would of think they would of come out with a downloadable Megaman X version by now. But then, well that's why this exists, and then Capcom and Inafune fought, and now we're here. Anyway, cool.

#2 Posted by JCGamer (671 posts) -

I really hope they reach that goal. I finally broke down and supported the game after it seemed like an inevitably that the game would come out on a system I could play the game on (i.e. consoles) but I would much, much rather have it for the next-gen consoles rather than the current-gen, because, well because I only have so much room in my media stand.

#3 Posted by Grissefar (2830 posts) -

The only thing that sucks a huge dick is that the rewards do not clarify if you can get a code for the consoles instead, from the digital reward.

#4 Posted by Grissefar (2830 posts) -

The only thing that sucks a huge dick is that the rewards do not clarify if you can get a code for the consoles instead, from the digital reward.

#5 Posted by StarvingGamer (8558 posts) -

@grissefar: You can.

"If we reach this level of funding, we can add the PS4 and the Xbox One to the list for every backer getting the digital version of Mighty No. 9 to choose from! To recap, that would mean you could choose one of the following: PC, Mac, Linux, PS3, Xbox 360, Wii U, PS4, or Xbox One!"

#6 Posted by Blu3V3nom07 (3790 posts) -

So I forgot the GameSpot article..

#7 Posted by Grissefar (2830 posts) -

@grissefar: You can.

"If we reach this level of funding, we can add the PS4 and the Xbox One to the list for every backer getting the digital version of Mighty No. 9 to choose from! To recap, that would mean you could choose one of the following: PC, Mac, Linux, PS3, Xbox 360, Wii U, PS4, or Xbox One!"

I know, but it doesn't say that on the reward itself. Sucks a dick, does it not?

#8 Edited by mrfluke (5347 posts) -

glad to see this finally reached consoles, highly doubtful itill hit next gen through kickstarter though. they have said they have been approached by publishers though.

#9 Posted by Blu3V3nom07 (3790 posts) -

Well the Kickstarter is about to end now. If it reaches 2.25 million more, it can jump on next-gen!.

There's a farther PS Vita stretch goal, and an even farther 'Call' single player stage goal. Yeesh, that's alot in 31 hours..

#10 Posted by Blu3V3nom07 (3790 posts) -

$3,300,000: PS4 and Xbox One Versions: REACHED!!!

Yes! We heard your calls and are proud to report we can finally offer next-gen versions of Mighty No. 9 here! We know by the time the game ships in 2015, many of you will be proud owners of one next-gen system or the other -- or maybe both! If we reach this level of funding, we can add the PS4 and the Xbox One to the list for every backer getting the digital version of Mighty No. 9 to choose from! To recap, that would mean you could choose one of the following: PC, Mac, Linux, PS3, Xbox 360, Wii U, PS4, or Xbox One!

$3,500,000: PlayStation Vita and 3DS versions: REACHED!

That’s right! At this level, we can make digital versions of Mighty No. 9 for the two most popular handheld systems out there: the PlayStation Vita and Nintendo 3DS! (These will both be added to the list of available systems to choose from, so every backer who is set to receive a download version of Mighty No. 9 can choose either of these as the system for their game download, instead of a home console or PC version.)

$3,700,000 SINGLE PLAYER CALL STAGE & BOSS FIGHT!

Yes! We heard the feedback from our community, and at this level, we would be thrilled to fulfill this popular wish -- to add an all-new single-player level, including a boss fight, where you can play as Mighty No. 9’s heroine, Call! We agree it would be a fun addition and a great way to mix up the action, so fingers crossed we can make it this far!

$3,800,000: OPTIONAL RETRO-STYLE CHIPTUNE SOUNDTRACK + FX!

You’ve seen the names of the legendary musicians attached to this project: Manami Matsumae, Takeshi Tateishi, Ippo Yamada... It’s a veritable who’s who of veteran game composers. So we thought, why not tap into that retro vibe and cook up an optional chiptune version of the entire Mighty No. 9 game soundtrack, including classic sound effects? That’s right – we’ll remix the entire soundtrack, retro 8-bit-style, and the game’s sound effects, for you to listen to in-game as you play, as an option you can toggle on or off in the settings menu!

$4,000,000: ONLINE BATTLE RACE MODE!

The ultimate online competition! You and a friend compete online, racing to the end of slightly customized versions of single-player stages. You can see your rival as a "ghost" image in your game, but you can't affect each other...save for the enemies you defeat being sent over to impede your opponent’s progress! It's an all new twist on versus mode play that will give Mighty No. 9 life well beyond the single-player campaign!

#11 Posted by DarthOrange (3906 posts) -

I don't know much about making video games but would it really cost 100K just to make a chiptune soundtrack and sound effects?

#12 Edited by MikkaQ (10344 posts) -

I don't know much about making video games but would it really cost 100K just to make a chiptune soundtrack and sound effects?

Seems like it would be a reasonable price to me. I work in commercials and it costs tens of thousands to get audio done for a 30 second ad.

#13 Posted by Zeik (2766 posts) -

Wow, they not only reached the 3DS/Vita goal but the Call stage and boss too? Impressive.

I have to assume that extra couple hundred thousand is from other sources, since the site doesn't actually say they've hit 3.7 mil yet, so I have to wonder how close they are to 3.8.

#14 Edited by mrfluke (5347 posts) -

@zeik: yea they are accepting money via paypal as well, they got nearly 170k through paypal.

#15 Posted by CByrne (288 posts) -

Ugh, since it's a Vita title now, I think I might make the plunge... This might be a console buyer for me.

Yes, anything with software and games are expensive.

#16 Posted by jakob187 (21762 posts) -

I cannot express in words or even sound the level of excitement I have for this game getting funded and made. I cannot fucking wait!