Ever since MK2 I've always been a... fan... of Kitana. No but seriously, those fans give her so many combo options that she's a really fun character to experiment with. Unfortunately, that also makes it incredibly difficult to optimize her damage. This is the best I could come up with after a couple hours with her but I'm sure there's something I'm missing that would give me a few extra % of damage.
She has a lot of safe strings that are hitconfirmable, but no high-low game to speak of. Honestly, I'm not sure what she's supposed to be good at. Probably zoning? Fans have always been one of the stronger projectiles in MK. I don't know why I can't do instant air fan in this game. I mean, I have zero execution, but still.
On the bright side, I'm getting a lot more used to dashing and running and run cancelling so it's more-or-less second nature now. The movement in this game is really interesting, and now that I've had a chance to understand it I feel like I'm in a much better place to appreciate high-level play than I ever was with MK9 or Injustice. Still not a fan of the kind of insane amounts of free pressure certain characters get. It boggles my mind that a character can perform a pressure string and still be +frames on block, but maybe that's my SF blood talking.
Part of me feels like I should be exploring the other variations of each character before moving on, but in the case of Scorpion and Kitana it's mostly just the same moves with fewer options. I think I'll pick up a less familiar character next.
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