@shotgunlincoln: They get away with it because people keep pre-ordering their games. It's absolutely the devs and publishers who are to blame that their game that they worked on is busted it. But they know they can get away with it because they've already sold a tonne of copies on pre-orders.
You don't have to not buy their games. You just have to say "I'm not buying this until I know it works". And if that takes a week or two weeks, then you do that. If everyone did that publishers would shit the bed and panic and start realizing, we can't keep getting away with this. Why people can't control themselves enough to do this is beyond me. I'd really like to play GTA V, but I'm not buying that until I have enough sources (press/youtubers/video evidence) that it works properly. I thought Titan Souls looked great but after reading about it now I'm not sold on it any more.
Games get fixed post launch because devs/pubs know they can do that. Drew has mentioned it several times when talking about his testing days of "known: shippable" meaning they know they're selling you a busted product and they'll get around to it later. They know that people are going to buy their games, going to give them money upfront for both the game and even content that doesn't exist yet (season passes) in some show of good faith because consumers have shown to have no self control over it. Some people have spent close to $100 on MK X and it's busted. Like @humanity mentioned, there's no reverse of this. There's no way for you to delay your payment to developers while playing the game.
But you can delay your payment by not buying it until you know it's done, that it's working and by not pre-ordering. In addition to that, if everyone stopped pre-ordering, you wouldn't have Goro behind a wall like that. Remember when pre-ordering started as just "you get this skin from gamestop and that skin from walmart". Now it's characters and story missions, only you can't play those because your game doesn't work.
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