I love the game. At least everything other than its clumsy and chaotic combat. There's apparently much depth there, but the tools given to manage said depth are all but inept.
In the end, all the depth, that is indubitably there, is meaningless, because the combat controls fail to allow for meaningful interaction with the game - it boils down to the age-old JRPG tradition of grinding past the difficulty curve - which happens organically, if the player choses to do the sidequests - after which all depth is meaningless, because one is overleveled. Shallow complexity.
It's a crying shame that positioning, timing, elemental weaknesses and strengths, star signs and god knows how much complexity Level-5 crammed in there - is in the end nothing but windowdressing. Combat is chaotic, clumsy to execute, halfway to being fully automatic and completely devoid of challenge - on the one hand, because the player is set-up to outgrind it, and on the other hand, because the game's controls are simply inept, and fail to allow proper interaction with its many systems and mechanics in a meaningful way in the heat of combat.
Do you guys agree? Everything other than combat is pretty much JRPG heaven, and all the systems and mechanics and controls - everything about combat is inept? I am having a grand ol' time regardless, but what a shame it ain't better at providing a more meaningful combat experience.