I am surprised the combat doesn't chain like i thought it would. I imagined that there could be interesting combos that could be done by for example, doing three mid stance light attacks, change to high stance, and finish with a combo high stance heavy attack. It doesn't quite work that way since the high stance heavy will not turn into the combo skill since the attack count resets after the stance change.
Similarly, I was disappointed to see that the skill that allows for a quick attack after doing a ki pulse+weapon change isnt as much of a game changer as i thought it would be. The time between weapon change quick attack to doing a light attack with a weapon is wide enough that most enemies recover their guard.
I dont know. But the combat seems closer to dark souls than what I thought. Its weird. The mechanics just doesnt seem to gel together like I thought it would. Am I wrong?
Log in to comment