So here is my dumb little experiment. Whenever I put up a new piece of music, people regularly mention that it sounds like it should be in a video game like Super Meat Boy.
Well, although I don't actually have a game at my disposal, I decided to do the next best thing: (not really)
I wrote a really dumb story, and made music to go along with it.
How to Play Well, it's easy really. Just play the songs while reading the dopey text, and don't move on to the next sequence until the music for the first one ends (and you've finished reading, obviously!).
See, it's kinda like a video game, except with words, and you can't choose anything. Anyway, see what you think!
This is just the introduction. Imagine a title card for some dopey 90's cartoon to appear right about...
(this is the first section done, don't read the second one until you've read this one, and the music is finished)
The flowing green hills, bouncing sheep and cool breeze all belie dark ruminations beneath the fertile lands of Green Acres. You walk through the sunny, carefree landscape with no recollection of who you are, or where you were before this moment. But you know what you seek: The Sanctuary. For some reason, you know that the answers you seeking are hidden there.
THE NEON HIGHWAY
With green pastures far behind, you map your next destination: The Sanctuary. Unfortunately, between The Sanctuary and here lays the Neon Highway, a high-speed den of thieves, murderers and roadside motels. You spy a wretched looking motorcycle by the side of the road. This seems as good a time as any to learn a new skill!
With a roar (and an ominous *putt*, you set off down the most dangerous stretch of road in all the lands. The speed is exhilarating, but the fear of getting maced off of your bike even more so.
You arrive to find the sanctuary in ruins, It's ancient tenders long since gone. As you creep through the desolate, overgrown buildings, an eerie sense of belonging overwhelms you. Perhaps you should stay for a while. You take a deep breath, and prepare to explore the depths of this forgotten place. But you're feeling awfully tired.
"Nuts to that", you tell nobody in particular, and wearily slump down to rest your eyes...
Awaking from your slumber, at the foot of one of the Sanctuary's decrepit structures, you suddenly feel much warmer than you had before. Prying open your eyes, you are immediately blinded by the most dazzling light.
You notice sand in your shoe. You are clearly no longer at the Sanctuary. Before you can gather yourself together, the sand shifts beneath you, before launching itself, and you forty meters into the sky. You stand on the back of a Giant Crab, holding on for dear life as it scuttles through the blazing heat of the sands.
After what seemed like hours, the crab begins shuffling awkwardly. Glancing below, you notice that the sand has become snow, and as far as you are aware, there are no such things as Snow Crabs. The crab seems aware of this too, as with a might buck, you are launched down a perilous slope, into the freezing ranges of Frost Peak.
You see a group of caverns, surrounding what appears to be a giant hotspring in the ground. Dashing towards the settlement, you cross your fingers and pray that the owners will let you take a dip.
It seems that the residents of the lodge were only happy to put up with you for so long. After a relaxing moment in the steaming hot-springs, they haul you out roughly. Spinning around, you catch a glimpse of something hard and heavy, thrusting towards your cranium.
Who turned out the lights?
An inordinate amount of time later, your eyes peel open to the sight of a frog-man, peering at you. At the sight of your functioning, he yelps, and legs it towards his group of friends, chattering excitedly. You have been dumped in the Frog Men's capital, Swamp City. The Frog Man who had accosted you earlier wanders cautiously across the way, whispering to you as he passed by: "You ain't meant ta be 'ere jull. Go seek da Space Elevator, It'll get 'cha where ya wannna go". And with that he left you to explore the labyrinthine alleyways, tunnels and bridges of this great marsh of a cityscape.
Five minutes after receiving your critical mission to find the Space Elevator, you see flashing lights and loud noises. Not one to be easily distracted, you wander over to see what all the fuss is about. A glamorous-looking Frog-Man sweeps you under his arm and booms: "Wel'cam to da Leapfrog Casino. Fancy ya hand at a bit a gamblin', mah boy?"
In the completely alien landscape of Swamp City, a place where idiots go to lose money was oddly reassuring.
THE SPACE ELEVATOR
After freeing yourself from the clutches of Gamblor, you set off again, in search of the Space Elevator. Glancing to your left, a spire that towers above all other buildings of the Frog Man capital. Made of gleaming steel, the intricate designs covering the length of the structure implies that a force greater than the Frog Men placed this here.
And they clearly placed it for a reason. As you step inside the singular, glass-walled room, the doors slam shut, and at great speed you are fired into space. In less than a second, Swamp City is but a speck, and then it disappears completely under the silvery clouds, lit by a pale moo. Soon, even those disappear and you are surrounded by stars.
After a while of gazing into the stars, you begin to wonder what exactly you're doing here. More importantly, you begin to panic as you realise that there is no exit on this elevator.
Suddenly, a loudspeaker mounted on the roof of the Space Elevator crackled and spluttered to life, and to your horror you hear a familiar voice:
Hello ma boy!" he boomed, "it appears you've becom' caught in mah web. Remember, it may be some time before you actually die, and I can retrieve your corpse... so ah hope ya got some playin' cards ah somet'in! AHAHAHAHAHAHAHA- "
The speaker spluttered, then died completely.
Dread slowly fills you, and as you desperately launch yourself at any possible sign of escape, minutes become hours, and slowly, the hours become days.
As the nightmare fills your consciousness, dark creatures begin to claw at your skin, salivating, waiting for just the right moment to feast upon your brittle bones.
Everything is dark inside your mind, and even that darkness is tenuously held. Suddenly, a creak. Then you are falling faster than the speed of light. You can feel your molecules clinging together for dear life as the Space Elevator throttles back towards Terra Firma.
Ready to kill, and hungry as hell you leap to your feet.
It has been two weeks with only your deteriorating mental state for company, and both of you have been hatching a plan. Not much of a plan, sure, but a plan.
You hear an accelerating *ping* as the dark clouds separate, rain pelts the Elevator and thunder lashes the sky. The neon haze of Swamp City, it's highways, the vast desert to the south, the icy western peaks, and the ruins of The Sanctuary are all below you for a split second, before the *pinging* slows, and finally with a shudder the Elevator reaches the base.
"'Eyo boy! I'm gonna 'njoy eatin' you!" booms from just outside the door. The time is now. *Ping*. You launch at the foul toad, but he is ready, grabbing you by your arm and launching you into the casino wall.. And thus begins the fight for your life.
You stand, panting ferociously over the corpse of the vile toad. His brains are spilling out his ears, and he twitches violently. Concerned onlookers murmur amongst themselves, and you figure "let them".
You breath a sigh of relief, and fall to the ground in joy.
You are free of that dreadful prison forever!
However, at that moment the rain begins to fall to the earth in torrents. You see the gushing streams encircle you and trap you.
You can now see nothing but water, and it begins to drown you.
You scream for help, but nobody heeds your calls, they allow the rain to overcome you, to trap and keep you.
Outside your cell, two doctors grimace slightly at your peculiar contortions and screams.
One chuckles slightly, while the other jots down a few notes on a blue sheet of paper.
"Poor chap", exclaims one.
"Indeed!", chortles the other, "he'll never get to Carnegie Hall like that!"
They both produce a dreadfully malicious laugh:
"Did you know..." said one Frog Man to the other "that is the fellow who murdered that poor Casino owner?"
"Oh, it was him!?" exclaimed the other, "some fellows simply have no class. No class at all."
Then they wandered off to have some lunch.
The rain hammers the windows to the asylum and thunder strikes the clouds without meanness or lust, but for necessity.
Far away, at the Sanctuary, a young boy wanders up to the desolate, arching buildings, with wonder in his eyes.