Bad Company 2 Multiplayer Hands-On
It sounds great, a very welcome step up in all areas.
You have posted this in off topic...I guess the mods can move it.
Being a fan of Battlefield since the early days of 1942 I was a bit sceptical of the first Bad Company and its Single Player focus. However I was wrong and enjoyed the game a great deal. I like how Dice are keeping quiet on the SP storyline just now.
Looking forward to checking this out in 2010.
For a second there, I thought RUSH was where you get to play in a Three-Man Band.
Oh well, the alternative sounds aight. Can't wait for this game!
"Taking a cue from the wildly popular multiplayer in Call of Duty 4: Modern Warfare, Bad Company 2 will have some persistence online, with certain weapons and perks being awarded based your performance in the game."
Isn't it more accurate to say that COD4 took a cue from Battlefield 2? That game had persistent weapon unlocks nearly four years ago. In any case, the original Bad Company had this as well.
Bad Company was a great game, but unfortunately suffered from some pretty major graphical problems. Massive screen-tear, over-use of grain ... [more]
Still, BC was pretty great overall, and the multiplayer was one of the best parts. Let's also hope the single player is well made.
Gizmo said: Bad Company was a great game, but unfortunately suffered from some pretty major graphical problems. Massive screen-tear, over-use ... [more]
Killzone 2 happened.
RHCPfan24 said: Gizmo said: Bad Company was a great game, but unfortunately suffered from some pretty major graphical problems. Massive ... [more]
I thought the first one was pretty damn fun,BC2 looks like itll be a step up in all areas of the game
Oooh, was that gameplay footage reflecting off of the fish tank?
Anyway, nice interview Ryan. I can't wait for this game
I definitely hope there is a multiplayer beta signup. Not sure if I'm getting it for PC or 360... depends on what friends get or if PC has extras.
Ryan said:
Taking a cue from the wildly popular multiplayer in Call of Duty 4: Modern Warfare, Bad Company 2 will have some persistence online, with certain weapons and perks being awarded based your performance in the game.Battlefield did this long before Call of Duty ever did. My how people are so quick to forget.
Gizmo said:
Bad Company was a great game, but unfortunately suffered from some pretty major graphical problems. Massive screen-tear, over-use of grain effects to name but two.Is v-sync that much of an issue? I didn't notice it much at all. And grain noise effect was no worse than the one used on the video in this article. Not nearly as bad as the L4D default. Though I do think that all games that use a grain filter should have an adjustment bar in the options.
Singleplayer VS Multiplayer aka 10 hours VS 350 hours
Why so deadset of 'Bad Company' beeing a single player experience first and foremost - guys?
I play BF:BC regulary. Am loving it to this day. Especially love the introduction of the 'Gold Rush' aka 'Rush' mode. Since the 'Desert Combat' mod for 'BF 1942', which had 'Push Maps', that are very similar to the 'Rush' concept, I hoped for something like that to come out of DiCE. 'Rush' ups the friction between opposing forces tenfold. More friction means more fighting. More fighting means faster pacing. Faster pacing means more action. More action means more excitement. More excitement means MOAR FUN. As a long time Battlefield fan, having played most of the franchises iterations, I love 'BF:BC' the most, because 'Gold Rush' offers the most fun multiplayer gameplay to me.
To make things perfectly clear. I played the singleplayer portion of 'BF:BC'. It took me something around 10h. It was okay. I like the characters. I enjoyed the destruction. But like all singleplayer games, it ended. That's when I startet to play its multiplayer. Now I play 'BF:BC' for nearly an entire year. I made over 20k kills and clock in at a playtime of roughly 14 days. So I played singleplayer for about 10 hours and multiplayer for about 350 hours. No disrespect, but not one review of 'BF:BC' did it justice. Not one review did point out the awesomesauce of it's multiplayer componet, which is, in my humble opinion, one of the best online multiplayer games to date. To me, it's flat out the best yet.
Especially 'Rush' is designed in a way, to provide a fun experience, even in the worst case scenario of playing with a bunch of apeshit fools, who don't know their own dicks from bananas. Every map is a 'multistage' map. Once the attackers win the first stage, they push forward, opening a the next stage of the map. Every step provides an epic setpiece to battle over. A map may start with a wide open stage, designed for vehicular warfare, just to climax in an infantry only, urban environment. The setpieces funnel us players to an endless stream of awesomesauce. At its best, it tastes like a bucket of spicy, vietnamese-style, napalm-fried chicken. An extremly intense and fun wargame. All the awesome of blowing shit the fuck up, without all the suffering pain, death and loss of the real thing.
Multiplayer is like an never-emptying bucket of superspicy chicken. Singleplayer was just an okay starter dish. Nothing to write home about. But the chicken here, in where-ever-the-fuck bad company has me fighting over gold crates, tastes addictively like victory!
Battlefield 2 had persistent statistics and unlockables. If anything, Call of Duty 4's persistence online took cues from Battlefield 2.
Battlefield 2 had persistent statistics and unlockables. If anything, Call of Duty 4's persistence online took cues from Battlefield 2. [more]
At the moment, I love playing the offensive sniper. Move quickly from cover to cover. Playing a favorable angle. Carefully approaching the crates. Hopefully having some useful squadmates using me as a spawnpoint. In throwing range of the crates, uncovering all enemy activity and going for it. Then a swift retreat to a tactically superior spot (it's all about angles you know) to snipe people trying to disarm the explosives. It's even better, if some squadmate goes in for the arming of the crate. Good soldiers always play an angle. Favorably with sight on the crates. For the frakkin' win!
Please DICE, don't change the game too much, because as it stands, BC1 ispretty much perfect. I just finished a 6 hour marathon of Gold Rush before I saw this story. Every time you play you experience something awesome and new. 8500+ kills and still loving it.
Make the feeling of the guns more flexible and less chuggy.
Make the guns smaller looking. They take up the whole fucking screen.
Team killing is constant in BF: BC's multiplayer, especially in close range combat.
More concentration on accuracy and less on spray'n pray.
Keep the humor.
How about being able to completely annihilate a building, instead of just getting it down to their foundations?
If they really improve everything in mp and sp(I know, they won't)the game will be a dominator. My one fear is that they will take some resources away from the sp, and try to emphasize the mp too much. I just really enjoyed the sp in BBC...it was such a light year improvement from the older BF games. Also, if they do not improve the ability to squad up with friends and STAY together, my fun w/the mp will be short lived just like it was w/BBC.
BC had awesome multiplayer. At one point it was actually in danger of stopping me playing Call of Duty 4 but let's face it only MW2 is going to be able to do that.
The destructibility of BF: Bad Company felt satisfying and yet it was lacking in other areas of the game. Map and game type variety was my biggest complaint of the first game which kept me away for a long while and instead played COD4 most of the time. I'm glad they addressed that and will spice things up, so to speak, for BC2. As for quad vehicles, it'll be interesting, as a sniper, to get to a decent position quicker, or to perform a quick plant. It'll certainly force people to hustle a little more from time to time.
I'll definitely keep an eye on BC2 for sure. This video perked my interest a little more.
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