The homebrew train keeps on chugging, this time with the Spelldancer (homebrewery link)!
The inspiration for this comes from something like 15 years ago when I was dreaming up different fictional universes when I should have been paying attention in lectures. What if a spellcaster couldn't speak? How would they fulfill the verbal components of a spell? Well, what if there was a sort of sign-language equivalent to arcane words of power. Ok, well what if that sign-language actually took the form of dance? Thusly: Spelldancer.
From a mechanical point of view, the core concept is to be a squishy hybrid damage dealer, something between and Eldritch Knight and a Rogue, leaning more heavily in the Rogue direction of things. Because I needed the feeling of a continuous dance to be embodied by the gameplay, I gave the class a momentum-based mechanic that powers up as you hit with stuff. Of course it's hard to balance momentum-based things to not be too weak at the start and not be too strong at the end, but I think I struck a pretty good balance, factoring in the standard D&D fight length of 3-rounds.
Or maybe this class is still bustabust. I dunno. Anyways, I'd love to get any feedback you guys have. Eviscerate all my ideas! Yay!
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