Ever since I first heard about tabletop gaming, I have tried to stay away from it. This might sound dumb, but I just didn't really want to associate myself with something largely considered that nerdy. I was nerdy enough as was, just from a liking video games perspective, and I didn't want to be considered MORE nerdy.
The only person I knew that played played battletech (and was WAYYY into the lore) and from an outsider perspective all I heard was people thinking he was weird and almost laughing at him behind his back. Needless to say, this totally reinforced my "stay the fuck away" mentality. Be cool, act normal, fit in, etc., etc.
Tl;dr, I found a more accepting friend group, and I'm re-considering the whole thing. I know very little about it, I just think it seems really rad from a creative perspective to play GM. Build out campaigns, construct stupidly elaborate 3-D playing fields, and write storylines that then someone else gets to play. Seems fun, if only from a creative perspective!
Basically what I'm asking is that, for anyone that plays, would you suggest for someone new to get into the genre, or is it one of those things that you do because you're already invested, and it's fun enough that you keep doing it, but you wouldn't really invest in if you could go back and re-do things? Follow-up question: if you would suggest it, which games specifically would you recommend? Kind of trying to stay away from anything tongue-in-cheek (if that even exists) and ideally looking for something that is both deep but simultaneously not so overwhelming to outsiders that I could never find anyone to play with. Genre isn't super specific, but I would lean towards fantasy over sci-fi. Pathfinder seemed pretty cool after watching the videos on GB, but I wanted to know other opinions as to what is worth looking into.
Finally, I guess, would anyone that plays actually be interested in playing with a hyper-commited GM? Does building out tilesets and miniature forests and castle walls add to the experience, or would that totally throw you off if you walked into a game night and that was set up? Curious, as that seems like the most enjoyable part. Obviously, play a little fast-and-loose with the rules just to keep it moving, but how deep is it worth diving on the whole front?
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