It depends on the game, you can't have it one way for everything.
Health bar or regenerating health?
Far Cry 2 style. Have a certain amount of health that regenerates only after a certain point. Then find some cover and heal up. Probably the only good part about that game.
Depends entirely on the game.
I liked it in Resistance 1 where health regenerates in quarters.
I prefered that to the way they did it in Resistance 2.
I think it depends on what type of game it is,It fits perfectly in gears of war or call of duty but I dont like it in Rainbow Six.
I feel this type of discussion is really only meant for FPS and TPS, so that's what I'm talking about with all of the following text...
I like when health systems work like this (and not all of these have to be used at the same time, mind you):
1. After you're shot, there's a delay before your health regenerates, but it only regenerates partially.
2. Alternatively to #1, your health does not regenerate until the end of the current battle, but once the battle is over your health regenerates most of the way or completely.
3. You can carry health packs and pain pill type items, but they can't refill your health completely.
4. Some types of injuries will cause you to bleed. Bleeding sometimes stops on it's own but heavy bleeding requires bandages.
5. If you go to sleep your health is refilled most of the way or completely.
6. If there are levels, completing a level refills your health completely.
7. If you find a medkit stash or health station type location, your health can be restored most of the way or completely.
I think relying on just medkits or just regen is a little odd. A mixture of both makes the most sense to me.
Regenerating health.Im pissed of dying all the time.Annoying to find health bonuses.
Just like Dick Tracy,as it didn't have any.
I think regardless if it makes sense in the game, like in Call of Duty, it makes the game play better. It moves things along so your never stuck in an area with no health or spending time searching for a little health pack. However, in games like Devil May Cry a health bar is required.
The thing about health kits is that it allows a WHOLE other element of gameplay to be introduced which, in my opinion, is much more fun and adds huge amounts to the game.
For instance, games that require power ups to heal means you have to explore to find them/ save up money to buy them. The element of exploring adds another motivation to the gameplay and the element of having a game economy means you actually have a reason to fight and decisions to make on what to do with your money and what to save up for.
I can't stand it when games eliminate the need for health and thereby simultaneously eliminate all reason for exploring and fighting and then don't realize that they just broke their game... (I'm looking at you Zelda)
For first person shooters, i think the regenerating health is best. Takes you out of the game less to be able to just duck away and heal up for a second rather than 'fuck, i gotta go find some med packs..' (although it works in Metroid Prime to have health because it's more of an adventure game than an action game).
The bars work best for everything else.
I don't like looking for health packs. I tend to be paranoid about my health level so I'll use a health pack even when it's not really necessary to ensure I'm at 100%. That leads to health packs getting used up too quickly. Or, alternatively, I'll be scared I'm not going to have one available when needed, so I'll run around with such a low level that I'll get "one-shotted" by the first enemy who shakes his fist in my direction. Regenerating health removes all that and lets me just concentrate on playing the game.
Please Log In to post.
Log in to comment