David Jaffe made a DICE speech that basically said "If you wanna make a game that's all about plot, then just go make a movie."
It got a lot of people riled up about how games would be boring if they took out all the plot, and games like Mass Effect and Dragon Age would just be corridor shooters, and games would become crap.
I read an article today that said THAT'S EXACTLY HIS POINT. If your game, without it's plot, is just a series of QTEs and cover-shooting, then you need to go back and spend more time designing the game. If cutscenes are the "reward" in your game, then just take the game part out.
The point is that giving games bigger stories isn't turning them into art, it's just squeezing the playable part out. There's still a huge depth that we haven't tried yet on the INTERACTVE side of what makes videogames so special, and that's what designers should be diving into.
So anyway this is interesting. Part of me agrees with it, part of me doesn't. Just thought I'd throw it out there for everyone else to think about aswel.
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