@Hailinel said:
No. Games should be however the creator envisions them, story, presentation and all. Saying "Make a fucking movie" is a cop-out answer. You might as well say, "Write a fucking book" or "Stage a fucking play." Different people choose to explore different avenues of narrative presentation in games because it's a medium that allows for a great deal of freeform expression. There's no wrong way to tell a game narrative.
The very definition of "game" is "a form of play or sport, especially a competitive one played according to rules and decided by skill, strength, or luck". It never says anything about essence. Yes, it doesn't mean that there is only one way to design a game, just like there is no wrong way to eat a Reese's. At the same time, to sit here and honestly say that story and forced narrative has not caused massive degradation in the quality of overall GAMEPLAY in video games is just naive.
I've personally agreed with the statements that Jaffe made LONG before he made them. I've been calling most modern games "interactive entertainment" for a LOOOOONG time. That's what 90% of the games that come out now are. We're finally starting to see a true return to games in the independent and downloadable space. The limitations of that development space is forcing those companies to focus hard on their gameplay to make the games intuitive, interesting, and focused in their gameplay department to even compete. In the meantime, they are still able to dish out a narrative that works well (whether it uses a heavy or soft focus on it). Look at Bastion, Super Meat Boy, Braid, The Misadventures of P.B. Winterbottom, Where The Heart Is, To The Moon, the upcoming Journey, and soooooooooo many more. These are all games that offer some form of narrative - weak or strong focus - while also being more satisfying than a slew of the current modern games showing up at retail.
Unfortunately, this presents another problem, something that we're also seeing in the movie and music industry: independent and small versus conglomerate and big. It's caused this idea that those who look for something smaller and more personal with a tighter focus rather than the next million dollar crazy-as-hell shooter that looks to capitalize on its multiplayer are nothing more than hipsters trying to buck the man. Unfortunately, very few of the interactive entertainment coming out of "the man" is actually a game.
Do you want further proof that these "storytellers" should try going into movies or books or plays or whatever instead? Look no further than your message boards, your forums, your blogs, your Twitter, your Facebook, etc. What is one of the key things that people talk about today? Story. People rarely talk about gameplay anymore. Sure, they will talk about systems that they have to make a shooter a little less derivative than the current leaders of the industry, or they'll explain how their dialogue wheel is totally different than Mass Effect's when it absolutely isn't. They talk about moral choices and character. They rarely talk about actual overall gameplay. Portal and P.B. Winterbottom are two of the last games I remember where I thought "man, these guys INNOVATED gameplay ideas that we had never seen done before in this manner".
I could also get into how an undeclared war overseas for the last ten years has influenced the industry and the games it develops, leading us to this very point where the only thing honestly differentiating most shooters happens to be the (typically) lackluster story found in them. Hell, most developers today have forgotten what the purpose of the first-person perspective was in the first place! At the same time, I will say that Call of Duty has actually done better for the entirety of the industry than many realize because the majority of people playing it are doing so on the multiplayer side - the GAME side.
So I'm sorry if you feel that simply saying "no" and then spouting some three sentence rhetoric with little justification other than "people should treat something however the hell they want, so deal with it" is actually a valid argument. I get it: the Supreme Court said that games are able to be protected under the same artistic expression rules as movies and music, and now that makes people feel that "video games are justified as art". Meanwhile, you have so many people in the gaming industry who are actually making these games saying that games are not art, such as Hideo Kojima, a man who has strongly used cutscenes and narrative as opposed to solid gameplay across the board.
Meanwhile, I feel that it's easy to point out exactly why Jaffe is write in his statements...ELABORATELY...and wish that game developers would focus on the part of games that ACTUALLY matter: the part where they are a fucking game.
Log in to comment