Hello, fellow GiantBombers!
I haven't exactly been frequently active on these boards, but I do visit the site daily. Occasionally, part of that daily visit involves lurking the forums, mostly when an interesting topic pops up on the front page.
I've noticed that there's been an interest in creating games as well on here, so I thought I'd share a little something that I wrote for a course in uni (I study game design, by the way.)
During this course, I observed and documented different methods for guiding the player in the level design. Of course, it doesn't contain every method out there (yet), but I hope to update it every now and then and add more to it.
I decided early on during the course that I'd share what results I got out of my studies, so without further ado, click this here sentence to download the Level Design Guidance Guide! Yes, I know the name's very literal, but it works!
Hopefully it'll be of use to some people who are interested in level design.
Tally-ho!
Log in to comment