Of course.

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kerikxi

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Edited By kerikxi

Shadow Complex. Braid. BF1943. Geometry Wars. 
 
The download game market has been fantastic for games that might not succeed in the traditional retail space.  It's reinvigorated the gaming scene, with a lot less risk involved for both the publisher and consumer.

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kerikxi

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#1  Edited By kerikxi

Shadow Complex. Braid. BF1943. Geometry Wars. 
 
The download game market has been fantastic for games that might not succeed in the traditional retail space.  It's reinvigorated the gaming scene, with a lot less risk involved for both the publisher and consumer.

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deactivated-135098

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@kerikxi said:

...with a lot less risk involved for both the publisher and consumer. "

How, exactly? DLC stores are heavily populated by the content of indie developers because it's a secure way for them to get their games noticed, so it's less risky for them, but I don't see how there's less risk for the publisher and consumer.
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kerikxi

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#3  Edited By kerikxi
@JacobForrest: Comes down to money in the end, like most things. Distributing digitally cuts the entire manufacturing, transportation, and retail sections off the bottom line. You distribute exactly as many copies as people buy, and all it costs is bandwith and whatever licensing fees to Microsoft/Sony/etc, that you would be paying anyway.
 
Same with consumer spending. Downloadable content has traditionally been in a much lower price range than typical retail releases. Instead of paying $60 for a game that might be shit, you can pay $15 for a game that might be ok. XBLA has the added benefit of mandatory trials, so you can always try the game out before buying.
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deactivated-135098

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@kerikxi said:
" @JacobForrest: Comes down to money in the end, like most things. Distributing digitally cuts the entire manufacturing, transportation, and retail sections off the bottom line. You distribute exactly as many copies as people buy, and all it costs is bandwith and whatever licensing fees to Microsoft/Sony/etc, that you would be paying anyway.  Same with consumer spending. Downloadable content has traditionally been in a much lower price range than typical retail releases. Instead of paying $60 for a game that might be shit, you can pay $15 for a game that might be ok. XBLA has the added benefit of mandatory trials, so you can always try the game out before buying. "
Ok, that's what I thought you were getting at, just wanted to clarify because the word risk threw me off-kilt.
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#5  Edited By damnboyadvance

There's still plenty of risk for first timers though. If their game fails on WiiWare, then they definitely aren't going anywhere.

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#6  Edited By kerikxi
@damnboyadvance: Of course, but that would be the same for anything.
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#7  Edited By damnboyadvance
@kerikxi: True, but I'm under the impression that it'd be a little worse if it failed under WiiWare, especially considering the Wii's popularity.