@pastor_richards said:
So, these aren't "big" events. Employees leave and go off to new ventures very regularly. Especially in a small community such as the game industry, trust me. I've been a game dev for a decade now and staying at a company for more then 3 years is considered crazy or unheard of. There is always lots of moving around and getting better opportunities elsewhere. There isn't anything "going on" or any big conspiracy, it's just the nature of the business. And hell, it's not even unheard of in other industries either. It's just a common occurrence that just so happened around the same time. Not a big deal.
Yes, you are correct that people shuffling around is very common in the industry. But it seemed like, with people who are relevant to the Giant Bomb community, it's been a wave, not a constant drizzle, since E3. That's what had me shocked. And, to add to it, they are all separate events. It's not like a game just shipped and a bunch of people who worked on it took better opportunities elsewhere.
And, not to diminish what we do (I'm a programmer), but having journalists leave publications is a much bigger event to the public than people shifting from one company to another behind the scenes. Giant Bomb is proof that Games Journalism is, on one level or another, a personality driven business and the public will go where the personalities they like go, for the press is the connection the public has to the industry. Sure, that's not as true as it used to be, as Nintendo has their own people talking about their games on youtube and people trust content creators more and more, but that just speaks to how, those that are left with a piece of the pie on the journalism side have to be more and more personality driven to keep people interested in their work.
Like, just look at your twitter feed (if you have twitter, that is. Don't blame you if you don't...) and see all the people in this industry wishing him luck, from journalists to indie devs to AAA devs to fans.
Log in to comment