Greetings Giantbomb!
Do you fellows remember kicking other bikers into oncoming vehicles? Whacking them over the head with a baton and laughing as you saw them tumble to the ground? Speeding so fast that your eyes struggled to follow the road and getting the cops on your arse?
Did you also do this in a videogame, inevitably sparing you a jail sentence? (Man, games are awesome)
Road Redemption is currently running into its last stretch on kickstarter, and I'm considering backing it. (
http://www.kickstarter.com/projects/darkseasgames/road-redemption
for those interested). They've got some sweet looking backer rewards, and I'm personally pumped as hell from seeing the promo video. Something that's always made me a bit worried about kickstarter rewards however is the notion of precisely that - the rewards. If no one else can get a hold of a particular item after release, wouldn't that then make the game inherently imbalanced? Particularly as they plan on taking clan battles into online play, making it a rather organised deal. Have you experienced any of the sorts (imbalances, "OP" stuff etc) from playing crowdfunded projects with this setup?
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