Heh. Everytime I see a wireframe that has triangle polygons I get nam style flashbacks of yelling at myself about how I can't have triangles in my models from when I was in college. They must all have four vertices! Did you model him to be in the walking pose or did you make a skeleton and rig it too? I always hated rigging and could never select the right vertices to link to the bones so that they animated in such a way that didn't look horrific.