HOWDY GUYS!!! Been a while, but I've been a busy dood. Either way, I've been catching up with a few things here and there, and here's what I got for ya:
Let's start with Red Faction: Guerilla! I haven't played the full game, but they had a sweet demo station setup at the Music as a Weapon tour when I went. Aside from the free t-shirt, keychains, and freeze dried ice cream (neopolitan nonetheless), they had the demo running loud as shit on some 50" LCD screens. From what I played, there is EVERY reason for people to be psyched about it. What's the story? Fuck, I don't know. I skipped past that shit and wanted to start blowin' shit up! All I know is that I'm a dood...on Mars I'm guessing...with a big fucking mining hammer...and some explosives...and a gun. There you go, what more needs to be said? What impressed me about this demo:
- The massive level of destructive capabilities - when you place some explosives on buildings, you see parts flying everywhere and buildings crumble at your feet...it absolutely makes you feel like a thorough bonafide badass...and to top it off, the physics engine running all this is fucking A-M-A-Z-I-N-G
- The controls - the sensitivity was JUST right...not too fast, not too slow...and the aiming reticle is surprisingly nice as well...it's not really a crosshair, but more like a hexagon of awesome...as far as selecting my weapons, that took a while to figure out as it wasn't explained well...apparently, you have to hit the RB button, and while holding it, press the face button for the weapon you need...this unfortunately took me out of the action a little bit, and the only gun I got to play with was a basic machine gun
- The camera view - I never had troubles with the camera...it was super responsive and stayed where I wanted it at all times, and the new third person viewpoint for the franchise is an absolute joy
- The AI - for the most part, these guys were running away from my explosives, ducking behind cover, and generally being the opposite of retarded...but there were still a couple of points where I was like "really, you're just going to stand right there while I'm blasting you full of lead?" I was told that it was on a moderate difficulty by the rep at the booth, and that when the game launches, the higher difficulty settings will be more dynamic
Also, Jeff...I mentioned that viral marketing campaign thingie you wrote an article about...and this dood didn't know shit about it. He said it sounded shitty and that the game should pretty much be able to speak for itself. = D
And it does...this is definitely a must-buy title based on the demo alone...if not solely because the destruction is limitless.
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Aside from playing that sweet ass demo and chompin' down on astronaut food in the process, we finally got Mirror's Edge over at my apartment. I know, I know...it's a bit late, but like Too Human, there were just too many games and not enough time. So what do I think of Mirror's Edge?
Cool concept executed poorly. There were plenty of times I missed "the flow"...and that was solely because I just couldn't find where I needed to go half the time. From what my friend was saying, I'm about halfway through the game already...and I don't have that much time clocked in on it. = ( The cutscenes choke pretty hard, but I can see how the art style of those mix in with the graphics of the actual gameplay...which is kind of cool...right? I'm going to play through the game to the end, then I'm gonna play through it one more time...but to be honest, I'm not just too impressed with it. Too many button presses for so little of an effect. Maybe if I could do cartwheels or something...
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So that does it for today. Check back sometime next week, as I'm sure I'll be picking up some other random shit to talk about. = D
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